1 write to Condition
System.Activities (1)
System\Activities\Statements\InternalState.cs (1)
393
transitionData.
Condition
= condition;
13 references to Condition
System.Activities (13)
System\Activities\Statements\InternalState.cs (12)
257
if (metadata.IsReferenceToImportedChild(transitionData.
Condition
))
329
if ((null != transitionData.
Condition
&& null != metadata.GetMatch(transitionData.
Condition
)) ||
438
if (metadata.IsReferenceToImportedChild(updatedTData.
Condition
))
445
Fx.Assert(null != updatedTData.
Condition
, "Must be a condition transition.");
446
Activity conditionMatch = metadata.GetMatch(updatedTData.
Condition
);
460
if (object.ReferenceEquals(originalTransition.TransitionDataList[transitionIndex].
Condition
, conditionMatch))
481
metadata.SaveOriginalValue(updatedTData.
Condition
, transitionIndex);
506
Activity conditionMatch = metadata.GetMatch(transitionData.
Condition
);
609
Activity condition = transition.TransitionDataList[updatedIndex].
Condition
;
764
context.ScheduleActivity<bool>(transition.TransitionDataList[currentConditionIndex].
Condition
, this.onConditionComplete, null);
845
return this.internalTransitions[triggerIndex].TransitionDataList[conditionIndex].
Condition
;
System\Activities\Statements\InternalTransition.cs (1)
39
return this.transitionDataList.Count == 1 && this.transitionDataList[0].
Condition
== null;