1 write to Depth
System.Activities.Presentation (1)
System.Activities.Presentation\System\Activities\Presentation\Base\Core\Internal\PropertyEditing\VisualTreeUtils.cs (1)
355this.Depth = depth;
2 references to Depth
System.Activities.Presentation (2)
System.Activities.Presentation\System\Activities\Presentation\Base\Core\Internal\PropertyEditing\VisualTreeUtils.cs (2)
296if (currentObject.Depth + 1 >= MaxAllowedTreeDepth) 320stack.Push(new VisualState(child, currentObject.Depth + 1));