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using System;
namespace System.Windows
{
/// <summary>
/// The SizeChangedEventArgs class is used by SizeChangedEventHandler.
/// This handler is used for ComputedWidthChanged and ComputedHeightChanged events
/// on UIElement.
/// </summary>
public class SizeChangedEventArgs : RoutedEventArgs
{
/// <summary>
/// Initializes a new instance of the SizeChangedEventArgs class.
/// </summary>
/// <param name="element">
/// The UIElement which has its size changed by layout engine/>.
/// </param>
/// <param name="info">
/// The SizeChangeInfo that is used by <seealso cref="UIElement.OnRenderSizeChanged"/>.
/// </param>
internal SizeChangedEventArgs(UIElement element, SizeChangedInfo info)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
if (element == null)
{
throw new ArgumentNullException("element");
}
_element = element;
_previousSize = info.PreviousSize;
if(info.WidthChanged) _bits |= _widthChangedBit;
if(info.HeightChanged) _bits |= _heightChangedBit;
}
/// <summary>
/// Read-only access to the previous Size
/// </summary>
public Size PreviousSize
{
get { return _previousSize; }
}
/// <summary>
/// Read-only access to the new Size
/// </summary>
public Size NewSize
{
get { return _element.RenderSize; }
}
/// <summary>
/// Read-only access to the flag indicating that Width component of the size changed.
/// Note that due to double math
/// effects, the it may be (previousSize.Width != newSize.Width) and widthChanged = true.
/// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of
/// the input parameters, but the overall scene is considered to be "the same" so no visible changes
/// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid
/// invalidation of layout if the dimension didn't change.
/// </summary>
public bool WidthChanged
{
get { return ((_bits & _widthChangedBit) != 0); }
}
/// <summary>
/// Read-only access to the flag indicating that Height component of the size changed.
/// Note that due to double math
/// effects, the it may be (previousSize.Height != newSize.Height) and heightChanged = true.
/// This may happen in layout when sizes of objects are fluctuating because of a precision "jitter" of
/// the input parameters, but the overall scene is considered to be "the same" so no visible changes
/// will be detected. Typically, the handler of SizeChangedEvent should check this bit to avoid
/// invalidation of layout if the dimension didn't change.
/// </summary>
public bool HeightChanged
{
get { return ((_bits & _heightChangedBit) != 0); }
}
private Size _previousSize;
private UIElement _element;
private byte _bits;
private static byte _widthChangedBit = 0x1;
private static byte _heightChangedBit = 0x2;
/// <summary>
/// The mechanism used to call the type-specific handler on the
/// target.
/// </summary>
/// <param name="genericHandler">
/// The generic handler to call in a type-specific way.
/// </param>
/// <param name="genericTarget">
/// The target to call the handler on.
/// </param>
/// <ExternalAPI/>
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
SizeChangedEventHandler handler = (SizeChangedEventHandler) genericHandler;
handler(genericTarget, this);
}
}
}
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