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//---------------------------------------------------------------------------
//
// File: TextTreeInsertUndoUnit.cs
//
// Description: Undo unit for TextContainer.InsertText and InsertEmbeddedObject calls.
//
// History:
// 03/03/2004 : Microsoft - Created
//
//---------------------------------------------------------------------------
using System;
using MS.Internal;
namespace System.Windows.Documents
{
// Undo unit for TextContainer.InsertText and InsertEmbeddedObject calls.
internal class TextTreeInsertUndoUnit : TextTreeUndoUnit
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
// Create a new undo unit instance.
// symbolOffset and symbolCount track the offset of the inserted content
// and its symbol count, respectively.
internal TextTreeInsertUndoUnit(TextContainer tree, int symbolOffset, int symbolCount) : base(tree, symbolOffset)
{
Invariant.Assert(symbolCount > 0, "Creating no-op insert undo unit!");
_symbolCount = symbolCount;
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
// Called by the undo manager. Restores tree state to its condition
// when the unit was created. Assumes the tree state matches conditions
// just after the unit was created.
public override void DoCore()
{
TextPointer start;
TextPointer end;
VerifyTreeContentHashCode();
start = new TextPointer(this.TextContainer, this.SymbolOffset, LogicalDirection.Forward);
end = new TextPointer(this.TextContainer, this.SymbolOffset + _symbolCount, LogicalDirection.Forward);
this.TextContainer.DeleteContentInternal(start, end);
}
#endregion Public Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// Count of symbols to remove.
private readonly int _symbolCount;
#endregion Private Fields
}
}
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