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//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: IScrollInfo.cs
//
// Description: Contains the IScrollInfo interface.
// Spec: http://avalon/layout/Specs/Virtualization%20in%20Layout.doc
//
// History:
// 12/08/2003 : greglett - Created in WCP breaking change branch
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Utility;
using System.Windows.Automation;
using System.Windows.Automation.Provider;
using System.Windows.Media;
using System;
namespace System.Windows.Controls.Primitives
{
/// <summary>
/// An IScrollInfo serves as the main scrolling region inside a <see cref="System.Windows.Controls.ScrollViewer" />
/// or derived class. It exposes scrolling properties, methods for logical scrolling, computing
/// which children are visible, and measuring/drawing/offsetting/clipping content.
/// </summary>
public interface IScrollInfo
{
//-------------------------------------------------------------------
//
// Public Methods
//
//-------------------------------------------------------------------
#region Public Methods
/// <summary>
/// Scroll content by one line to the top.
/// </summary>
void LineUp();
/// <summary>
/// Scroll content by one line to the bottom.
/// </summary>
void LineDown();
/// <summary>
/// Scroll content by one line to the left.
/// </summary>
void LineLeft();
/// <summary>
/// Scroll content by one line to the right.
/// </summary>
void LineRight();
/// <summary>
/// Scroll content by one page to the top.
/// </summary>
void PageUp();
/// <summary>
/// Scroll content by one page to the bottom.
/// </summary>
void PageDown();
/// <summary>
/// Scroll content by one page to the left.
/// </summary>
void PageLeft();
/// <summary>
/// Scroll content by one page to the right.
/// </summary>
void PageRight();
/// <summary>
/// Scroll content by one page to the top.
/// </summary>
void MouseWheelUp();
/// <summary>
/// Scroll content by one page to the bottom.
/// </summary>
void MouseWheelDown();
/// <summary>
/// Scroll content by one page to the left.
/// </summary>
void MouseWheelLeft();
/// <summary>
/// Scroll content by one page to the right.
/// </summary>
void MouseWheelRight();
/// <summary>
/// Set the HorizontalOffset to the passed value.
/// An implementation may coerce this value into a valid range, typically inclusively between 0 and <see cref="ExtentWidth" /> less <see cref="ViewportWidth" />.
/// </summary>
void SetHorizontalOffset(double offset);
/// <summary>
/// Set the VerticalOffset to the passed value.
/// An implementation may coerce this value into a valid range, typically inclusively between 0 and <see cref="ExtentHeight" /> less <see cref="ViewportHeight" />.
/// </summary>
void SetVerticalOffset(double offset);
/// <summary>
/// This scrolls to make the rectangle in the Visual's coordinate space visible.
/// </summary>
/// <param name="visual">The Visual that should become visible</param>
/// <param name="rectangle">A rectangle representing in the visual's coordinate space to make visible.</param>
/// <returns>
/// A rectangle in the IScrollInfo's coordinate space that has been made visible.
/// Other ancestors to in turn make this new rectangle visible.
/// The rectangle should generally be a transformed version of the input rectangle. In some cases, like
/// when the input rectangle cannot entirely fit in the viewport, the return value might be smaller.
/// </returns>
Rect MakeVisible(Visual visual, Rect rectangle);
#endregion
//-------------------------------------------------------------------
//
// Public Properties
//
//-------------------------------------------------------------------
#region Public Properties
/// <summary>
/// This property indicates to the IScrollInfo whether or not it can scroll in the vertical given dimension.
/// </summary>
bool CanVerticallyScroll { get; set; }
/// <summary>
/// This property indicates to the IScrollInfo whether or not it can scroll in the horizontal given dimension.
/// </summary>
bool CanHorizontallyScroll { get; set; }
/// <summary>
/// ExtentWidth contains the full horizontal range of the scrolled content.
/// </summary>
double ExtentWidth { get; }
/// <summary>
/// ExtentHeight contains the full vertical range of the scrolled content.
/// </summary>
double ExtentHeight { get; }
/// <summary>
/// ViewportWidth contains the currently visible horizontal range of the scrolled content.
/// </summary>
double ViewportWidth { get; }
/// <summary>
/// ViewportHeight contains the currently visible vertical range of the scrolled content.
/// </summary>
double ViewportHeight { get; }
/// <summary>
/// HorizontalOffset is the horizontal offset into the scrolled content that represents the first unit visible.
/// </summary>
double HorizontalOffset { get; }
/// <summary>
/// VerticalOffset is the vertical offset into the scrolled content that represents the first unit visible.
/// </summary>
double VerticalOffset { get; }
/// <summary>
/// ScrollOwner is the container that controls any scrollbars, headers, etc... that are dependant
/// on this IScrollInfo's properties. Implementers of IScrollInfo should call InvalidateScrollInfo()
/// on this object when properties change.
/// </summary>
ScrollViewer ScrollOwner { get; set; }
#endregion
}
}
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