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//-----------------------------------------------------------------------
//
// Microsoft Windows Client Platform
// Copyright (C) Microsoft Corporation, 2001
//
// File: BamlLocalizableResource.cs
//
// Contents: BamlLocalizableResource class, part of Baml Localization API
//
// Created: 3/4/2004 garyyang
// History: 8/3/2004 garyyang Move to System.Windows namespace
// 11/29/2004 garyyang Move to System.Windows.Markup.Localization namespace
// 03/24/2005 Garyyang Move to System.Windows.Markup.Localizer namespace
//
//------------------------------------------------------------------------
using System;
using System.Windows;
using MS.Internal;
using System.Diagnostics;
namespace System.Windows.Markup.Localizer
{
/// <summary>
/// Localization resource in Baml
/// </summary>
public class BamlLocalizableResource
{
//--------------------------------
// constructor
//--------------------------------
/// <summary>
/// Constructor of LocalizableResource
/// </summary>
public BamlLocalizableResource() : this (
null,
null,
LocalizationCategory.None,
true,
true
)
{
}
/// <summary>
/// Constructor of LocalizableResource
/// </summary>
public BamlLocalizableResource(
string content,
string comments,
LocalizationCategory category,
bool modifiable,
bool readable
)
{
_content = content;
_comments = comments;
_category = category;
Modifiable = modifiable;
Readable = readable;
}
/// <summary>
/// constructor that creates a deep copy of the other localizable resource
/// </summary>
/// <param name="other"> the other localizale resource </param>
internal BamlLocalizableResource(BamlLocalizableResource other)
{
Debug.Assert(other != null);
_content = other._content;
_comments = other._comments;
_flags = other._flags;
_category = other._category;
}
//---------------------------------
// public properties
//---------------------------------
/// <summary>
/// The localizable value
/// </summary>
public string Content
{
get
{
return _content;
}
set
{
_content = value;
}
}
/// <summary>
/// The localization comments
/// </summary>
public string Comments
{
get
{
return _comments;
}
set
{
_comments = value;
}
}
/// <summary>
/// Localization Lock by developer
/// </summary>
public bool Modifiable
{
get
{
return (_flags & LocalizationFlags.Modifiable) > 0;
}
set
{
if (value)
{
_flags |= LocalizationFlags.Modifiable;
}
else
{
_flags &= (~LocalizationFlags.Modifiable);
}
}
}
/// <summary>
/// Visibility of the resource for translation
/// </summary>
public bool Readable
{
get
{
return (_flags & LocalizationFlags.Readable) > 0;
}
set
{
if (value)
{
_flags |= LocalizationFlags.Readable;
}
else
{
_flags &= (~LocalizationFlags.Readable);
}
}
}
/// <summary>
/// String category of the resource
/// </summary>
public LocalizationCategory Category
{
get
{
return _category;
}
set
{
_category = value;
}
}
/// <summary>
/// compare equality
/// </summary>
public override bool Equals(object other)
{
BamlLocalizableResource otherResource = other as BamlLocalizableResource;
if (otherResource == null)
return false;
return (_content == otherResource._content
&& _comments == otherResource._comments
&& _flags == otherResource._flags
&& _category == otherResource._category);
}
///<summary>
///Return the hashcode.
///</summary>
public override int GetHashCode()
{
return (_content == null ? 0 : _content.GetHashCode())
^(_comments == null ? 0 : _comments.GetHashCode())
^ (int) _flags
^ (int) _category;
}
//---------------------------------
// private members
//---------------------------------
private string _content;
private string _comments;
private LocalizationFlags _flags;
private LocalizationCategory _category;
//---------------------------------
// Private type
//---------------------------------
[Flags]
private enum LocalizationFlags : byte
{
Readable = 1,
Modifiable = 2,
}
}
}
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