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//---------------------------------------------------------------------------
//
// <copyright file="LiveShapingTree.cs" company="Microsoft">
// Copyright (C) by Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description: Root of the RB tree used for live shaping.
//
//---------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Specialized;
namespace MS.Internal.Data
{
internal class LiveShapingTree : RBTree<LiveShapingItem>
{
internal LiveShapingTree(LiveShapingList list)
{
_list = list;
}
internal LiveShapingList List { get { return _list; } }
internal LiveShapingBlock PlaceholderBlock
{
get
{
if (_placeholderBlock == null)
{
_placeholderBlock = new LiveShapingBlock(false);
_placeholderBlock.Parent = this;
}
return _placeholderBlock;
}
}
internal override RBNode<LiveShapingItem> NewNode()
{
return new LiveShapingBlock();
}
internal void Move(int oldIndex, int newIndex)
{
LiveShapingItem lsi = this[oldIndex];
RemoveAt(oldIndex);
Insert(newIndex, lsi);
}
// re-implementation of RBTree.InsertionSort, with a little extra work
internal void RestoreLiveSortingByInsertionSort(Action<NotifyCollectionChangedEventArgs,int,int> RaiseMoveEvent)
{
RBFinger<LiveShapingItem> finger = FindIndex(0);
while (finger.Node != this)
{
LiveShapingItem lsi = finger.Item;
lsi.IsSortDirty = false;
lsi.IsSortPendingClean = false;
int oldIndex, newIndex;
RBFinger<LiveShapingItem> fingerL = LocateItem(finger, Comparison);
oldIndex = finger.Index;
newIndex = fingerL.Index;
if (oldIndex != newIndex)
{
ReInsert(ref finger, fingerL);
RaiseMoveEvent(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Move,
lsi.Item, oldIndex, newIndex),
oldIndex, newIndex);
}
++finger;
}
}
internal void FindPosition(LiveShapingItem lsi, out int oldIndex, out int newIndex)
{
RBFinger<LiveShapingItem> oldFinger, newFinger;
lsi.FindPosition(out oldFinger, out newFinger, Comparison);
oldIndex = oldFinger.Index;
newIndex = newFinger.Index;
}
internal void ReplaceAt(int index, object item)
{
RBFinger<LiveShapingItem> finger = FindIndex(index);
LiveShapingItem lsi = finger.Item;
lsi.Clear();
finger.Node.SetItemAt(finger.Offset, new LiveShapingItem(item, List));
}
// linear search - only called when removing a filtered item
internal LiveShapingItem FindItem(object item)
{
RBFinger<LiveShapingItem> finger = FindIndex(0);
while (finger.Node != this)
{
if (System.Windows.Controls.ItemsControl.EqualsEx(finger.Item.Item, item))
return finger.Item;
++finger;
}
return null;
}
public override int IndexOf(LiveShapingItem lsi)
{
RBFinger<LiveShapingItem> finger = lsi.GetFinger();
return finger.Found ? finger.Index : -1;
}
#region Debugging
#if DEBUG
// check the allegedly restored item against its neighbors
internal bool VerifyPosition(LiveShapingItem lsi)
{
bool result = true;
RBFinger<LiveShapingItem> finger = lsi.GetFinger();
// we deliberately test the comparison *before* checking IsSortDirty
// to handle the case where a second thread changes a sort property
// during the check.
if (finger.Index > 0)
{
--finger;
result = result &&
!( Comparison(finger.Item, lsi) > 0 &&
!lsi.IsSortDirty && !finger.Item.IsSortDirty);
++finger;
}
if (finger.Index < Count-1)
{
++finger;
result = result &&
!( Comparison(lsi, finger.Item) > 0 &&
!lsi.IsSortDirty && !finger.Item.IsSortDirty);
}
return result;
}
#endif // DEBUG
#endregion Debugging
#if LiveShapingInstrumentation
public static void SetQuickSortThreshold(int threshold)
{
QuickSortThreshold = threshold;
}
public static void SetBinarySearchThreshold(int threshold)
{
BinarySearchThreshold = threshold;
}
public void ResetCopies()
{
LiveShapingBlock._copies = 0;
}
public void ResetAverageCopy()
{
LiveShapingBlock._totalCopySize = 0;
}
public int GetCopies()
{
return LiveShapingBlock._copies;
}
public double GetAverageCopy()
{
int copies = LiveShapingBlock._copies;
return (copies > 0) ? (double)LiveShapingBlock._totalCopySize / copies : copies;
}
#endif // LiveShapingInstrumentation
LiveShapingList _list; // my owner
LiveShapingBlock _placeholderBlock; // used to handle a race condition arising in live sorting
}
}
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