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//---------------------------------------------------------------------------
// <copyright file="IAnnotationComponent.cs" company="Microsoft">
// Copyright(C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// Description:
// IAnnotationComponent
//
// History:
// 04/01/2004 axelk: Created IAnnotationComponent.cs
//
// Copyright(C) 2002 by Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------
using System;
using System.Collections;
using System.Windows;
using System.Windows.Annotations;
using System.Windows.Media;
namespace MS.Internal.Annotations.Component
{
/// <summary>
/// Interface that all annotation components that are to be instantiated by the framework must implement.
/// It provides the minimal control the Annotation framework needs in order to interact with annotation components.
/// </summary>
internal interface IAnnotationComponent
{
#region Public Properties
/// <summary>
/// Return a copy of the list of IAttachedAnnotations held by this component
/// </summary>
IList AttachedAnnotations { get;}
/// <summary>
/// Sets and gets the context this annotation component is hosted in.
/// </summary>
/// <value>Context this annotation component is hosted in</value>
PresentationContext PresentationContext { get;set;}
/// <summary>
/// Gets and sets the Z-order of this component among all components
/// with the same z-level
/// </summary>
int ZOrder { get; set;}
/// <summary>
/// If the AnnotatedElement's content changes the annotation might need to update its
/// visual characteristics. This flag is set to false when the AnnotatedElement content changes
/// and back to false when the component is updated.
/// </summary>
bool IsDirty { get; set;}
#endregion Public Properties
#region Public Methods
/// <summary>
/// The transformation for an annotation component can be different from the transformation applied
/// to the UIElement they annotate. For example comments might be places in the margin, vertically aligned
/// with the anchor point in the UI element. Scaling of a pin on a map might not be desired when scaling the
/// annotated map. This method takes the transform applied to the annotated element as an argument and gives the annotation
/// component developer a chance to return the desired transform for the annotation component itself.
/// Typically, the implementor of this method will add the anchor point within the annotated element to the transform received.
/// This method will be called whenever layout changes.
/// </summary>
/// <param name="transform">Transform to the AnnotatedElement.</param>
/// <returns>Transform to the annotation component</returns>
GeneralTransform GetDesiredTransform(GeneralTransform transform);
/// <summary>
/// Returns the one element the annotation component is attached to.
/// </summary>
/// <value></value>
UIElement AnnotatedElement { get;}
/// <summary>
/// Add an attached annotation to the component
/// </summary>
/// <param name="attachedAnnotation">The attached annotation to be added to the component</param>
void AddAttachedAnnotation(IAttachedAnnotation attachedAnnotation);
/// <summary>
/// Remove an attached annotation from the component
/// </summary>
/// <param name="attachedAnnotation">The attached annotation to be removed from the component</param>
void RemoveAttachedAnnotation(IAttachedAnnotation attachedAnnotation);
/// <summary>
/// Modify an attached annotation that is held by the component
/// </summary>
/// <param name="attachedAnnotation">The attached annotation after modification</param>
/// <param name="previousAttachedAnchor">The attached anchor previously associated with the attached annotation.</param>
/// <param name="previousAttachmentLevel">The previous attachment level of the attached annotation.</param>
void ModifyAttachedAnnotation(IAttachedAnnotation attachedAnnotation, object previousAttachedAnchor, AttachmentLevel previousAttachmentLevel);
#endregion Public Methods
}
}
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