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//---------------------------------------------------------------------------
//
// <copyright file=?AnnotationHighlightLayer.cs? company=?Microsoft?>
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// Description: HighlightLayer for annotations. It handles highlights
// and StickyNote anchors as well.
//
// History:
// 01/27/2005 ssimova - Created
//
//---------------------------------------------------------------------------
using System;
using MS.Internal;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Documents;
using MS.Internal.Documents;
using System.Windows.Media;
using MS.Internal.Text;
using System.Windows.Shapes;
using MS.Internal.Annotations.Anchoring;
using System.Windows.Controls;
namespace MS.Internal.Annotations.Component
{
// Highlight rendering for the Annotation highlight and sticky note anchor.
internal class AnnotationHighlightLayer : HighlightLayer
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Creates a new instance of the highlight layer
/// </summary>
internal AnnotationHighlightLayer()
{
_segments = new List<HighlightSegment>();
}
#endregion Constructors
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// Adds a new text range to the layer
/// </summary>
/// <remarks>
/// If the range does not overlap any of the existing segments it is added on the appropriate position
/// in the _segments array - the _segments array contains non overlapping HighlightSegments sorted by ITextPointers.
/// If the range overlaps some of the existing segments its IHighlightRange is added to the list of owners
/// for those segments. If the input range overlaps partially some of the existing segments they will be split into
/// new segments by the corresponding range end points. For the overlapping parts the IHighlightRange of the new
/// range will be added. If the new range overlaps parts of existing segments and some nonhighlighted areas, new
/// HighlightSegments will be generated for the nonhighlighted areas. Example:
/// 1. text "1234567" has 2 HighlightSegments covereing "234" and "67"
/// 2. Add a range that covers "3456"
/// 3.The result will be 5 HighlightSegments - "2", "34", "5", "6" and "7". "2" and "7" will keep their original owners array.
/// "5" will have only one owner - the new IHighlightRange, "34" and "6" will have their previous owners + the new one.
/// </remarks>
/// <param name="highlightRange">the highlight range owner</param>
internal void AddRange(IHighlightRange highlightRange)
{
Invariant.Assert(highlightRange != null, "the owner is null");
ITextPointer start = highlightRange.Range.Start;
ITextPointer end = highlightRange.Range.End;
//check input data
Debug.Assert(start != null, "start pointer is null");
Debug.Assert(end != null, "end pointer is null");
Debug.Assert(start.CompareTo(end) <= 0, "end pointer before start");
if (start.CompareTo(end) == 0)
{
//it is a 0 length highlight - do not render it
return;
}
if (_segments.Count == 0)
{
//set container type
object textContainer = start.TextContainer;
IsFixedContainer = textContainer is FixedTextContainer || textContainer is DocumentSequenceTextContainer;
}
ITextPointer invalidateStart;
ITextPointer invalidateEnd;
ProcessOverlapingSegments(highlightRange, out invalidateStart, out invalidateEnd);
//fire event - do it only for fixed to avoid disposing of the page in flow. Needs to be changed in V2.
if ((Changed != null) && IsFixedContainer)
{
Changed(this, new AnnotationHighlightChangedEventArgs(invalidateStart, invalidateEnd));
}
}
/// <summary>
/// RemoveRange from the highlight layer. The corresponding IHighlightRange object will be removed
/// from all HighlightSegments that belong to this range. All ranges with no more owners will also be removed.
/// The visual properties of ranges that have more owners might change.
/// </summary>
/// <param name="highlightRange">The highlight range owner</param>
/// <returns>true if the range is successfuly removed</returns>
internal void RemoveRange(IHighlightRange highlightRange)
{
Debug.Assert(highlightRange != null, "null range data");
//if range is 0 length do nothing
if (highlightRange.Range.Start.CompareTo(highlightRange.Range.End) == 0)
return;
int startSeg;
int endSeg;
GetSpannedSegments(highlightRange.Range.Start, highlightRange.Range.End, out startSeg, out endSeg);
//get invalidate start and end point
ITextPointer invalidateStart = _segments[startSeg].Segment.Start;
ITextPointer invalidateEnd = _segments[endSeg].Segment.End;
for (int i = startSeg; i <= endSeg; )
{
HighlightSegment highlightSegment = _segments[i];
int count = highlightSegment.RemoveOwner(highlightRange);
if (count == 0)
{
_segments.Remove(highlightSegment);
endSeg--;
}
else
{
i++;
}
}
//TBD:Should do something against fragmentation
//fire event - do it only for fixed to avoid disposing of the page in flow. Needs to be changed in V2.
if ((Changed != null) && IsFixedContainer)
{
Changed(this, new AnnotationHighlightChangedEventArgs(invalidateStart, invalidateEnd));
}
}
/// <summary>
/// Notifies segments and listeners that a IHighlightRange colors have been modified
/// </summary>
/// <param name="highlightRange">the highlight range to be modified</param>
/// <returns>true if successfuly modified</returns>
internal void ModifiedRange(IHighlightRange highlightRange)
{
Invariant.Assert(highlightRange != null, "null range data");
//if range is 0 length do nothing
if (highlightRange.Range.Start.CompareTo(highlightRange.Range.End) == 0)
return;
int startSeg;
int endSeg;
GetSpannedSegments(highlightRange.Range.Start, highlightRange.Range.End, out startSeg, out endSeg);
//update colors
for (int seg = startSeg; seg < endSeg; seg++)
{
//the owners have not changed so this will only update the colors
_segments[seg].UpdateOwners();
}
//get invalidate start and end point
ITextPointer invalidateStart = _segments[startSeg].Segment.Start;
ITextPointer invalidateEnd = _segments[endSeg].Segment.End;
//fire event - do it only for fixed to avoid disposing of the page in flow. Needs to be changed in V2.
if ((Changed != null) && IsFixedContainer)
{
Changed(this, new AnnotationHighlightChangedEventArgs(invalidateStart, invalidateEnd));
}
}
/// <summary>
/// Activate/Deactivate highlight range
/// </summary>
/// <param name="highlightRange">the text range to be modified</param>
/// <param name="activate">true - activate, false - deactivate</param>
internal void ActivateRange(IHighlightRange highlightRange, bool activate)
{
Invariant.Assert(highlightRange != null, "null range data");
//if range is 0 length do nothing
if (highlightRange.Range.Start.CompareTo(highlightRange.Range.End) == 0)
return;
int startSeg;
int endSeg;
GetSpannedSegments(highlightRange.Range.Start, highlightRange.Range.End, out startSeg, out endSeg);
//get invalidate start and end point
ITextPointer invalidateStart = _segments[startSeg].Segment.Start;
ITextPointer invalidateEnd = _segments[endSeg].Segment.End;
//set them as active
for (int i = startSeg; i <= endSeg; i++)
{
if (activate)
_segments[i].AddActiveOwner(highlightRange);
else
_segments[i].RemoveActiveOwner(highlightRange);
}
//fire event - do it only for fixed to avoid disposing of the page in flow. Needs to be changed in V2.
if ((Changed != null) && IsFixedContainer)
{
Changed(this, new AnnotationHighlightChangedEventArgs(invalidateStart, invalidateEnd));
}
}
/// <summary>
/// Returns the value of a property stored on scoping highlight, if any.
/// If no property value is set, returns null.
/// </summary>
/// <remarks>
/// We scan all the segments in a loop end for each segment make two checks:
/// 1. Is the textPosition before the beginning of the segment, or at the begining with
/// GicalDirection.Backward. If this is true our point is before the current segment.
/// We know that if it belongs to any of the previous segments the loop will stop, so that
/// means the point is outside any segments - break the loop.
/// 2. If the textPosition is not before the current segment, check if it is on the current segment
/// or at the end with LogicalDirection.Backward. If this is true the point belongs to the
/// current segment - save it and break the loop.
/// </remarks>
/// <param name="textPosition">position to check for</param>
/// <param name="direction">logical direction</param>
/// <returns></returns>
internal override object GetHighlightValue(StaticTextPointer textPosition, LogicalDirection direction)
{
object value = DependencyProperty.UnsetValue;
HighlightSegment highlightSegment = null;
for (int i = 0; i < _segments.Count; i++)
{
highlightSegment = _segments[i];
if ((highlightSegment.Segment.Start.CompareTo(textPosition) > 0) ||
((highlightSegment.Segment.Start.CompareTo(textPosition) == 0) && (direction == LogicalDirection.Backward)))
{
// the point is outside highlights
break;
}
if ((highlightSegment.Segment.End.CompareTo(textPosition) > 0) ||
((highlightSegment.Segment.End.CompareTo(textPosition) == 0) && (direction == LogicalDirection.Backward)))
{
value = highlightSegment;
break;
}
}
return value;
}
// Returns true if the indicated content has scoping highlights.
internal override bool IsContentHighlighted(StaticTextPointer staticTextPosition, LogicalDirection direction)
{
return GetHighlightValue(staticTextPosition, direction) != DependencyProperty.UnsetValue;
}
// Returns the position of the next highlight start or end in an
// indicated direction, or null if there is no such position.
internal override StaticTextPointer GetNextChangePosition(StaticTextPointer textPosition, LogicalDirection direction)
{
ITextPointer dynamicPosition;
if (direction == LogicalDirection.Forward)
{
dynamicPosition = GetNextForwardPosition(textPosition);
}
else
{
dynamicPosition = GetNextBackwardPosition(textPosition);
}
return dynamicPosition == null ? StaticTextPointer.Null : dynamicPosition.CreateStaticPointer();
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Type identifying this layer for Highlights.GetHighlightValue calls.
/// </summary>
internal override Type OwnerType
{
get
{
return typeof(HighlightComponent);
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Internal Events
//
//------------------------------------------------------
#region Internal Events
// Event raised when a highlight range is inserted, removed, moved, or
// has a local property value change.
internal override event HighlightChangedEventHandler Changed;
#endregion Internal Events
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
/// <summary>
/// Checks if the input range overlaps existing segments and splits them if needed
/// </summary>
/// <param name="highlightRange">range data</param>
/// <param name="invalidateStart">start pointer of the invalid area</param>
/// <param name="invalidateEnd">end pointer of the invalid area</param>
/// <remarks>This method requires ordered nonoverlaped input segments. Otherwise it will assert.</remarks>
private void ProcessOverlapingSegments(IHighlightRange highlightRange, out ITextPointer invalidateStart, out ITextPointer invalidateEnd)
{
Debug.Assert(highlightRange != null, " null highlight range");
ReadOnlyCollection<TextSegment> rangeSegments = highlightRange.Range.TextSegments;
Debug.Assert((rangeSegments != null) && (rangeSegments.Count > 0), "invalid rangeSegments");
invalidateStart = null;
invalidateEnd = null;
int ind = 0;
IEnumerator<TextSegment> rangeEnumerator = rangeSegments.GetEnumerator();
TextSegment rangeSegment = rangeEnumerator.MoveNext() ? rangeEnumerator.Current : TextSegment.Null;
while ((ind < _segments.Count) && (!rangeSegment.IsNull))
{
HighlightSegment highlightSegment = _segments[ind];
Debug.Assert(highlightSegment != null, "null highlight segment");
if (highlightSegment.Segment.Start.CompareTo(rangeSegment.Start) <= 0)
{
if (highlightSegment.Segment.End.CompareTo(rangeSegment.Start) > 0)
{
//split highlightSegment
//the split method is smart enough to take care of edge cases - point on start/end of the
//segment, points outside the segment etc
IList<HighlightSegment> res = highlightSegment.Split(rangeSegment.Start, rangeSegment.End, highlightRange);
//if the result does not contain the original segment we need to clear the owners
if (!res.Contains(highlightSegment))
highlightSegment.ClearOwners();
_segments.Remove(highlightSegment);
_segments.InsertRange(ind, res);
ind = ind + res.Count - 1;
//check if we need to move to next range segment
if (rangeSegment.End.CompareTo(highlightSegment.Segment.End) <= 0)
{
//get next one
bool next = rangeEnumerator.MoveNext();
Debug.Assert(rangeEnumerator.Current.IsNull || !next ||
(rangeSegment.End.CompareTo(rangeEnumerator.Current.Start) <= 0),
"overlapped range segments");
rangeSegment = next ? rangeEnumerator.Current : TextSegment.Null;
}
else
{
//get the piece that is left
rangeSegment = new TextSegment(highlightSegment.Segment.End, rangeSegment.End);
}
//set invalidateStart if needed
if (invalidateStart == null)
invalidateStart = highlightSegment.Segment.Start;
}
else
{
//move to next highlightsegment
ind++;
}
}
else
{
//set invalidateStart if needed
if (invalidateStart == null)
invalidateStart = rangeSegment.Start;
if (rangeSegment.End.CompareTo(highlightSegment.Segment.Start) > 0)
{
//add the piece before the highlight segment
HighlightSegment temp = new HighlightSegment(rangeSegment.Start, highlightSegment.Segment.Start, highlightRange);
_segments.Insert(ind++, temp);
//now our current segment is the rest of the range segment
rangeSegment = new TextSegment(highlightSegment.Segment.Start, rangeSegment.End);
}
else
{
//just insert this range segment - it does not cover any highlight segnments. Increment ind
//so it points to the same highlight segment
_segments.Insert(ind++, new HighlightSegment(rangeSegment.Start, rangeSegment.End, highlightRange));
//get next range segment
rangeSegment = rangeEnumerator.MoveNext() ? rangeEnumerator.Current : TextSegment.Null;
}
}
}
//
if (!rangeSegment.IsNull)
{
if (invalidateStart == null)
invalidateStart = rangeSegment.Start;
_segments.Insert(ind++, new HighlightSegment(rangeSegment.Start, rangeSegment.End, highlightRange));
}
//check if there are more rangeSegments
while (rangeEnumerator.MoveNext())
{
_segments.Insert(ind++, new HighlightSegment(rangeEnumerator.Current.Start, rangeEnumerator.Current.End, highlightRange));
}
//set invalidateEnd
if (invalidateStart != null)
{
if (ind == _segments.Count) ind--;
invalidateEnd = _segments[ind].Segment.End;
}
}
/// <summary>
/// Gets next change position in the forward direction
/// </summary>
/// <param name="pos"> start position</param>
/// <returns>next position if any</returns>
private ITextPointer GetNextForwardPosition(StaticTextPointer pos)
{
for (int i = 0; i < _segments.Count; i++)
{
HighlightSegment highlightSegment = _segments[i];
if (pos.CompareTo(highlightSegment.Segment.Start) >= 0)
{
if (pos.CompareTo(highlightSegment.Segment.End) < 0)
return highlightSegment.Segment.End;
}
else
{
return highlightSegment.Segment.Start;
}
}
return null;
}
/// <summary>
/// Gets next change position in the backward direction
/// </summary>
/// <param name="pos"> start position</param>
/// <returns>nex position if any</returns>
private ITextPointer GetNextBackwardPosition(StaticTextPointer pos)
{
for (int i = _segments.Count - 1; i >= 0; i--)
{
HighlightSegment highlightSegment = _segments[i];
if (pos.CompareTo(highlightSegment.Segment.End) <= 0)
{
if (pos.CompareTo(highlightSegment.Segment.Start) > 0)
return highlightSegment.Segment.Start;
}
else
{
return highlightSegment.Segment.End;
}
}
return null;
}
void GetSpannedSegments(ITextPointer start, ITextPointer end, out int startSeg, out int endSeg)
{
startSeg = -1;
endSeg = -1;
//add it to Highlight segments
for (int i = 0; i < _segments.Count; i++)
{
HighlightSegment highlightSegment = _segments[i];
if (highlightSegment.Segment.Start.CompareTo(start) == 0)
startSeg = i;
if (highlightSegment.Segment.End.CompareTo(end) == 0)
{
endSeg = i;
break;
}
}
if ((startSeg < 0) || (endSeg < 0) || (startSeg > endSeg))
Debug.Assert(false, "Mismatched segment data");
}
#endregion Private Methods
//------------------------------------------------------
//
// Private Properties
//
//------------------------------------------------------
#region Private Properties
private bool IsFixedContainer
{
get
{
return _isFixedContainer;
}
set
{
_isFixedContainer = value;
}
}
#endregion Private Properties
//------------------------------------------------------
//
// Private Types
//
//------------------------------------------------------
#region Private Types
// Argument for the Changed event, encapsulates a highlight change.
private class AnnotationHighlightChangedEventArgs : HighlightChangedEventArgs
{
// Constructor.
internal AnnotationHighlightChangedEventArgs(ITextPointer start, ITextPointer end)
{
TextSegment[] rangeArray = new TextSegment[] { new TextSegment(start, end) };
_ranges = new ReadOnlyCollection<TextSegment>(rangeArray);
}
// Collection of changed content ranges.
internal override IList Ranges
{
get
{
return _ranges;
}
}
// Type identifying the owner of the changed layer.
internal override Type OwnerType
{
get
{
return typeof(HighlightComponent);
}
}
// Collection of changed content ranges.
private readonly ReadOnlyCollection<TextSegment> _ranges;
}
/// <summary>
/// Represent one segment of the highlight that belongs to a particular set of owners.
/// In case of overlaping highlights one HighlightSegment will be generated for each part
/// that hase same set of owners.
/// </summary>
internal sealed class HighlightSegment : Shape
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Creates a new HighlightSegment with one owner
/// </summary>
/// <param name="start">start segment position</param>
/// <param name="end">end segment position</param>
/// <param name="owner">Owners data. Used to find the right place of this owner in the list</param>
internal HighlightSegment(ITextPointer start, ITextPointer end, IHighlightRange owner)
: base()
{
List<IHighlightRange> list = new List<IHighlightRange>(1);
list.Add(owner);
Init(start, end, list);
_owners = list;
UpdateOwners();
}
/// <summary>
/// Creates a new HighlightSegment with a list of owners
/// </summary>
/// <param name="start">start segment position</param>
/// <param name="end">end segment position</param>
/// <param name="owners">owners list</param>
internal HighlightSegment(ITextPointer start, ITextPointer end, IList<IHighlightRange> owners)
{
Init(start, end, owners);
//make a copy of the owners
_owners = new List<IHighlightRange>(owners.Count);
_owners.AddRange(owners);
UpdateOwners();
}
/// <summary>
/// Creates a new HighlightSegment with a list of owners
/// </summary>
/// <param name="start">start segment position</param>
/// <param name="end">end segment position</param>
/// <param name="owners">owners list</param>
private void Init(ITextPointer start, ITextPointer end, IList<IHighlightRange> owners)
{
Debug.Assert(start != null, "start pointer is null");
Debug.Assert(end != null, "end pointer is null");
Debug.Assert(owners != null, "null owners list");
Debug.Assert(owners.Count > 0, "empty owners list");
for (int i = 0; i < owners.Count; i++)
Debug.Assert(owners[i] != null, "null owner");
_segment = new TextSegment(start, end);
IsHitTestVisible = false;
object textContainer = start.TextContainer;
_isFixedContainer = textContainer is FixedTextContainer || textContainer is DocumentSequenceTextContainer;
//check for tables, figures and floaters and extract the content
GetContent();
}
#endregion Constructors
//------------------------------------------------------
//
// Internal methods
//
//------------------------------------------------------
#region Internal methods
/// <summary>
/// Adds one owner to the _owners list
/// </summary>
/// <param name="owner">owner data</param>
/// <returns></returns>
internal void AddOwner(IHighlightRange owner)
{
//Find the right place in the list according to TimeStamp and the priority
//Note: - currently we care only about priority
for (int i = 0; i < _owners.Count; i++)
{
if (_owners[i].Priority < owner.Priority)
{
_owners.Insert(i, owner);
UpdateOwners();
return;
}
}
//every body has higher priority - add this at the end
_owners.Add(owner);
UpdateOwners();
}
/// <summary>
/// Removes one owner from the _owners list
/// </summary>
/// <param name="owner">owner data</param>
/// <returns>the number of owners left for this HighlightSegment</returns>
internal int RemoveOwner(IHighlightRange owner)
{
if (_owners.Contains(owner))
{
if (_activeOwners.Contains(owner))
_activeOwners.Remove(owner);
_owners.Remove(owner);
UpdateOwners();
}
return _owners.Count;
}
/// <summary>
/// Adds an owner to_activeOwners list
/// </summary>
/// <param name="owner">owner data</param>
/// <returns>the number of owners left for this HighlightSegment</returns>
internal void AddActiveOwner(IHighlightRange owner)
{
//this must be a valid owner
if (_owners.Contains(owner))
{
_activeOwners.Add(owner);
UpdateOwners();
}
}
/// <summary>
/// Adds owners range to_activeOwners list
/// </summary>
/// <param name="owners">owner list</param>
/// <returns>the number of owners left for this HighlightSegment</returns>
private void AddActiveOwners(List<IHighlightRange> owners)
{
_activeOwners.AddRange(owners);
UpdateOwners();
}
/// <summary>
/// Removes one owner from the _activeOwners list
/// </summary>
/// <param name="owner">owner data</param>
/// <returns>the number of owners left for this HighlightSegment</returns>
internal void RemoveActiveOwner(IHighlightRange owner)
{
if (_activeOwners.Contains(owner))
{
_activeOwners.Remove(owner);
UpdateOwners();
}
}
/// <summary>
/// Clear all segment owners - most probably the segment will be removed
/// </summary>
internal void ClearOwners()
{
_owners.Clear();
_activeOwners.Clear();
UpdateOwners();
}
/// <summary>
/// Splits this HighlightSegemnt into two highlights
/// </summary>
/// <param name="ps">splitting position</param>
/// <param name="side">On which side of the splitting point to add new owner</param>
/// <returns>A list of resulting highlights. They have new TextSegments and the same set of
/// owners as this</returns>
internal IList<HighlightSegment> Split(ITextPointer ps, LogicalDirection side)
{
IList<HighlightSegment> res = null;
if ((ps.CompareTo(_segment.Start) == 0) || (ps.CompareTo(_segment.End) == 0))
{
if ( ((ps.CompareTo(_segment.Start) == 0) && (side == LogicalDirection.Forward)) ||
((ps.CompareTo(_segment.End) == 0) && (side == LogicalDirection.Backward)) )
{
res = new List<HighlightSegment>(1);
res.Add(this);
}
}
else if (_segment.Contains(ps))
{
res = new List<HighlightSegment>(2);
res.Add(new HighlightSegment(_segment.Start, ps, _owners));
res.Add(new HighlightSegment(ps, _segment.End, _owners));
res[0].AddActiveOwners(_activeOwners);
res[1].AddActiveOwners(_activeOwners);
}
return res;
}
/// <summary>
/// Splits HighlightSegment in two positions
/// </summary>
/// <param name="ps1">first splitting position</param>
/// <param name="ps2">second splitting position</param>
/// <param name="newOwner">Guid of a new owner to be added in the middle. May be null</param>
/// <returns>A list of resulting HighlightSegments. They have same list of owners as this</returns>
internal IList<HighlightSegment> Split(ITextPointer ps1, ITextPointer ps2, IHighlightRange newOwner)
{
Debug.Assert((ps1 != null) && (ps2 != null) && (ps1.CompareTo(ps2) <= 0), "invalid splitting points");
IList<HighlightSegment> res = new List<HighlightSegment>();
if (ps1.CompareTo(ps2) == 0)
{
//special processing for equal splitting points
if ((_segment.Start.CompareTo(ps1) > 0) || (_segment.End.CompareTo(ps1) < 0))
return res;
if (_segment.Start.CompareTo(ps1) < 0)
{
res.Add(new HighlightSegment(_segment.Start, ps1, _owners));
}
//add 0-length segment
res.Add(new HighlightSegment(ps1, ps1, _owners));
if (_segment.End.CompareTo(ps1) > 0)
{
res.Add(new HighlightSegment(ps1, _segment.End, _owners));
}
//add active owners as well
foreach (HighlightSegment seg in res)
{
seg.AddActiveOwners(_activeOwners);
}
}
else if (_segment.Contains(ps1))
{
IList<HighlightSegment> r1 = Split(ps1, LogicalDirection.Forward);
for (int i = 0; i < r1.Count; i++)
{
if (r1[i].Segment.Contains(ps2))
{
IList<HighlightSegment> r2 = r1[i].Split(ps2, LogicalDirection.Backward);
for (int j = 0; j < r2.Count; j++)
res.Add(r2[j]);
//check if r1[i] needs to be discarded (it can be included in the split result
// so we should not discard it in that case)
if (!r2.Contains(r1[i]))
r1[i].Discard();
}
else
{
res.Add(r1[i]);
}
}
}
else
{
res = Split(ps2, LogicalDirection.Backward);
}
if ((res != null) && (res.Count > 0) && (newOwner != null))
{
//add owner
if (res.Count == 3)
{
//if we have 3 segments the new owner will go to the middle one
res[1].AddOwner(newOwner);
}
else if ((res[0].Segment.Start.CompareTo(ps1) == 0) ||
(res[0].Segment.End.CompareTo(ps2) == 0))
{
//if one of the splitting points is on the corresponding end of the first
//segment it will have the new owner
res[0].AddOwner(newOwner);
}
else
{
//if we have 1 segment we should go through the else above, so they must be 2
Debug.Assert(res.Count == 2, "unexpected resulting segment count after split");
res[1].AddOwner(newOwner);
}
}
return res;
}
internal void UpdateOwners()
{
if (_cachedTopOwner != TopOwner)
{
//remove it from the old owner children
if (_cachedTopOwner != null)
_cachedTopOwner.RemoveChild(this);
_cachedTopOwner = TopOwner;
//add it to the new owner children
if (_cachedTopOwner != null)
_cachedTopOwner.AddChild(this);
}
Fill = OwnerColor;
}
/// <summary>
/// this is called when this HighlightSegment will be discarded
/// It has to remove itself from the TopOwner's children and empty the
/// owners lists
/// </summary>
internal void Discard()
{
if (TopOwner != null)
TopOwner.RemoveChild(this);
_activeOwners.Clear();
_owners.Clear();
}
#endregion Internal methods
//------------------------------------------------------
//
// Private methods
//
//------------------------------------------------------
#region Private methods
/// <summary>
/// Calculates geometry for ine TextSegment
/// </summary>
/// <param name="geometry">GeometryGroup to add the geometry</param>
/// <param name="segment">TextSegment</param>
/// <param name="parentView">TextView to which geometry has to be transformed</param>
private void GetSegmentGeometry(GeometryGroup geometry, TextSegment segment, ITextView parentView)
{
List<ITextView> textViews = TextSelectionHelper.GetDocumentPageTextViews(segment);
Debug.Assert(textViews != null, "geometry text view not found");
foreach (ITextView view in textViews)
{
Geometry viewGeometry = GetPageGeometry(segment, view, parentView);
if (viewGeometry != null)
geometry.Children.Add(viewGeometry);
}
}
/// <summary>
/// Get a geometry for a particular page and transforms it to the parent page
/// </summary>
/// <param name="segment">the TextSegment for which geometry we are looking</param>
/// <param name="view">the page view</param>
/// <param name="parentView">the parent page view</param>
/// <returns></returns>
private Geometry GetPageGeometry(TextSegment segment, ITextView view, ITextView parentView)
{
Debug.Assert((view != null) && (parentView != null), "null text view");
//in the initial layout update the TextViews might be invalid. This is OK
//since there will be a second pass
if (!view.IsValid || !parentView.IsValid)
return null;
//Debug.Assert((view.RenderScope != null) && (parentView.RenderScope != null), "null text view render scope");
if ((view.RenderScope == null) || (parentView.RenderScope == null))
return null;
Geometry pageGeometry = null;
pageGeometry = view.GetTightBoundingGeometryFromTextPositions(segment.Start, segment.End);
if (pageGeometry != null)
{
if (parentView != null)
{
Transform additionalTransform = (Transform)view.RenderScope.TransformToVisual(parentView.RenderScope);
if (pageGeometry.Transform != null)
{
//we need to create geometry group in this case
TransformGroup group = new TransformGroup();
group.Children.Add(pageGeometry.Transform);
group.Children.Add(additionalTransform);
pageGeometry.Transform = group;
}
else
{
//now set the transformation
pageGeometry.Transform = additionalTransform;
}
}
}
return pageGeometry;
}
/// <summary>
/// Checks the TextSegment for tables, figures and floaters and gets the content if any
/// </summary>
private void GetContent()
{
Debug.Assert(!_segment.IsNull, "null TextSegment");
_contentSegments.Clear();
ITextPointer cursor = _segment.Start.CreatePointer();
ITextPointer segmentStart = null;
while (cursor.CompareTo(_segment.End) < 0)
{
TextPointerContext nextContext = cursor.GetPointerContext(LogicalDirection.Forward);
if (nextContext == TextPointerContext.ElementStart)
{
Type elementType = cursor.GetElementType(LogicalDirection.Forward);
if (typeof(Run).IsAssignableFrom(elementType) ||
typeof(BlockUIContainer).IsAssignableFrom(elementType))
{
// Open new segment if it was not opened already
OpenSegment(ref segmentStart, cursor);
}
else if (typeof(Table).IsAssignableFrom(elementType) ||
typeof(Floater).IsAssignableFrom(elementType) ||
typeof(Figure).IsAssignableFrom(elementType))
{
// Start of table encountered. Add previous segment to the collection
CloseSegment(ref segmentStart, cursor, _segment.End);
}
cursor.MoveToNextContextPosition(LogicalDirection.Forward);
if (typeof(Run).IsAssignableFrom(elementType) ||
typeof(BlockUIContainer).IsAssignableFrom(elementType))
{// Skip the whole element - it dos not contain Tables, Figures or Floaters
cursor.MoveToElementEdge(ElementEdge.AfterEnd);
}
}
else if (nextContext == TextPointerContext.ElementEnd)
{
Type elementType = cursor.ParentType;
if (typeof(TableCell).IsAssignableFrom(elementType) ||
typeof(Floater).IsAssignableFrom(elementType) ||
typeof(Figure).IsAssignableFrom(elementType))
{
// End of cell encountered. Add the previous segment to the collection
CloseSegment(ref segmentStart, cursor, _segment.End);
}
// Skip the closing tag
cursor.MoveToNextContextPosition(LogicalDirection.Forward);
}
else if (nextContext == TextPointerContext.Text || nextContext == TextPointerContext.EmbeddedElement)
{
// Open new segment if it was not opened already
OpenSegment(ref segmentStart, cursor);
// Skip the text run
cursor.MoveToNextContextPosition(LogicalDirection.Forward);
}
else
{
Invariant.Assert(false, "unexpected TextPointerContext");
}
}
// Close the last segment
CloseSegment(ref segmentStart, cursor, _segment.End);
}
// Opens a segment for the following portion
private void OpenSegment(ref ITextPointer segmentStart, ITextPointer cursor)
{
if (segmentStart == null)
{
// Create normalized position for the segment start
segmentStart = cursor.GetInsertionPosition(LogicalDirection.Forward);
}
}
// Adds individual segment to a collection
private void CloseSegment(ref ITextPointer segmentStart, ITextPointer cursor, ITextPointer end)
{
if (segmentStart != null)
{
// Check for going beyond the end
if (cursor.CompareTo(end) > 0)
{
cursor = end;
}
// Create normalized position for the segment end
ITextPointer segmentEnd = cursor.GetInsertionPosition(LogicalDirection.Backward);
// Add segment to the collection if it is not empty
if (segmentStart.CompareTo(segmentEnd) < 0)
{
_contentSegments.Add(new TextSegment(segmentStart, segmentEnd));
}
// Close the previous segment
segmentStart = null;
}
}
#endregion Private methods
#region Protected Properties
/// <summary>
/// Get the geometry that defines this shape
/// </summary>
protected override Geometry DefiningGeometry
{
get
{
//on fixed document the highlights are drawn in a different way
if (_isFixedContainer)
return Geometry.Empty;
Debug.Assert(TopOwner != null, "invalid TopOwner");
ITextView parentView = TextSelectionHelper.GetDocumentPageTextView(TopOwner.Range.Start.CreatePointer(LogicalDirection.Forward));
Debug.Assert(parentView != null, "geometry parent text view not found");
GeometryGroup geometry = new GeometryGroup();
if (TopOwner.HighlightContent)
{
foreach (TextSegment segment in _contentSegments)
{
GetSegmentGeometry(geometry, segment, parentView);
}
}
else
{
GetSegmentGeometry(geometry, _segment, parentView);
}
//reset render transformation of the TopOwner
UIElement uie = TopOwner as UIElement;
if (uie != null)
uie.RenderTransform = Transform.Identity;
return geometry;
}
}
#endregion Protected Properties
//------------------------------------------------------
//
// Internal properties
//
//------------------------------------------------------
#region Internal Properties
internal TextSegment Segment
{
get
{
return _segment;
}
}
/// <summary>
/// returns the IHighlightRange that is currently drawn on top of this TextSegment
/// </summary>
internal IHighlightRange TopOwner
{
get
{
if (_activeOwners.Count != 0)
return _activeOwners[0];
else
//TBD implement Z order
return _owners.Count > 0 ? _owners[0] : null;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Private properties
//
//------------------------------------------------------
#region Private Properties
/// <summary>
/// Creates a background Brush for this segment that reflects the properties
/// and Z order of the owners
/// </summary>
private Brush OwnerColor
{
get
{
if (_activeOwners.Count != 0)
return new SolidColorBrush(_activeOwners[0].SelectedBackground);
else
//TBD implement Z order
return _owners.Count > 0 ? new SolidColorBrush(_owners[0].Background) : null;
}
}
#endregion Private Properties
//------------------------------------------------------
//
// Private fields
//
//------------------------------------------------------
#region Private fields
private TextSegment _segment;
private List<TextSegment> _contentSegments = new List<TextSegment>(1);
private readonly List<IHighlightRange> _owners;
private List<IHighlightRange> _activeOwners = new List<IHighlightRange>();
private IHighlightRange _cachedTopOwner = null;
private bool _isFixedContainer;
#endregion Private fields
}
#endregion Private Types
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
/// <summary>
/// A list of all HiglightSegments ordered by position
/// </summary>
List<HighlightSegment> _segments;
bool _isFixedContainer = false;
#endregion Private Fields
}
}
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