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#pragma warning disable 1634, 1691
//-----------------------------------------------------------------------------
//
// <copyright file="PathNode.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// Description:
// PathNode represents a node in a path (a subset of the element tree).
// PathNodes can have other PathNodes as children. Each refers to a
// single element in the element tree.
// Spec: http://team/sites/ag/Specifications/Anchoring%20Namespace%20Spec.doc
//
// History:
// 01/01/2003: magedz: Created - based on architectural discussions and design
// by axelk, rruiz, magedz
// 07/23/2003: rruiz: Ported to WCP
// 08/18/2003: rruiz: Updated as per spec: made the class public.
//
//-----------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Collections;
using System.ComponentModel;
using System.Windows;
using System.Windows.Annotations;
using System.Windows.Media;
using System.Windows.Markup;
using MS.Utility;
namespace MS.Internal.Annotations.Anchoring
{
/// <summary>
/// PathNode represents a node in a path (a subset of the element tree).
/// PathNodes can have other PathNodes as children. Each refers to a
/// single element in the element tree.
/// </summary>
internal sealed class PathNode
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Creates an instance of PathNode that refers to the specified tree node.
/// </summary>
/// <param name="node">the tree node represented by this instance </param>
/// <exception cref="ArgumentNullException">node is null</exception>
internal PathNode(DependencyObject node)
{
if (node == null)
throw new ArgumentNullException("node");
_node = node;
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Determines if obj is a PathNode and refers to the same tree node
/// as this instance.
/// </summary>
/// <param name="obj">the Object to test for equality </param>
/// <returns>true if obj refers to the same tree node as this instance </returns>
public override bool Equals(Object obj)
{
PathNode otherNode = obj as PathNode;
if (otherNode == null)
return false;
return _node.Equals(otherNode.Node);
}
/// <summary>
/// Generates a hash value for this PathNode based on the tree node
/// it refers to.
/// </summary>
/// <returns>a hash value for this instance based on its tree node</returns>
public override int GetHashCode()
{
if (_node == null)
return base.GetHashCode();
return _node.GetHashCode();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Operators
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Returns the tree node referred to by this instance of PathNode.
/// </summary>
/// <returns>the tree node referred to by this instance</returns>
public DependencyObject Node
{
get { return _node; }
}
/// <summary>
/// Returns a list of PathNodes that are children of this instance.
/// This set of children is a subset of the children of the tree node
/// referred to by this PathNode.
/// </summary>
/// <returns>list of PathNodes that are children of this instance</returns>
public IList Children
{
get
{
return _children;
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// Builds a path of PathNodes representing the nodes between all of
/// the nodes and the root of the tree.
/// </summary>
/// <returns>the instance referring to the root of the tree; its
/// children/descendants only include the nodes between the root and
/// all of the nodes</returns>
/// <exception cref="ArgumentNullException">nodes is null</exception>
internal static PathNode BuildPathForElements(ICollection nodes)
{
if (nodes == null)
throw new ArgumentNullException("nodes");
PathNode firstPathNode = null;
foreach (DependencyObject node in nodes)
{
PathNode branch = BuildPathForElement(node);
if (firstPathNode == null)
firstPathNode = branch;
else
AddBranchToPath(firstPathNode, branch);
}
// make all the children readonly so we do not need to
// lock the PathNode when getting the children
if (firstPathNode != null)
firstPathNode.FreezeChildren();
return firstPathNode;
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Operators
//
//------------------------------------------------------
//------------------------------------------------------
//
// Internal Events
//
//------------------------------------------------------
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Property used to point content tree root's to their 'parent'.
/// For instance, the root of a PageViewer's content tree would point
/// to the DocumentPaginator that is holding on to the tree.
/// </summary>
#pragma warning suppress 7009
internal static readonly DependencyProperty HiddenParentProperty = DependencyProperty.RegisterAttached("HiddenParent", typeof(DependencyObject), typeof(PathNode));
#endregion Internal Properties
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
/// <summary>
/// Get the parent of the passed in object.
/// </summary>
/// <param name="node">the node whose parent is requested</param>
/// <returns>the parent of this node where parent is defined to be the
/// first FrameworkElement/FrameworkContentElemnt found walking up the
/// node's parent chain, with a preference for the visual tree vs the
/// logical tree</returns>
internal static DependencyObject GetParent(DependencyObject node)
{
Debug.Assert(node != null, "node can not be null");
DependencyObject current = node;
DependencyObject parent = null;
while (true)
{
// Try for hidden parent first above all others
parent = (DependencyObject)current.GetValue(PathNode.HiddenParentProperty);
if (parent == null)
{
// Try for Visual parent
Visual visual = current as Visual;
if (visual != null)
{
// This is a Visual node, get parent
parent = VisualTreeHelper.GetParent(visual);
}
}
if (parent == null)
{
// Try for Model parent
parent = LogicalTreeHelper.GetParent(current);
}
// Check if located a parent, if so, check if it's the correct type
if ((parent == null) ||
FrameworkElement.DType.IsInstanceOfType(parent) ||
FrameworkContentElement.DType.IsInstanceOfType(parent))
{
break;
}
// Parent found but not of correct type, continue
current = parent;
parent = null;
}
return parent;
}
/// <summary>
/// Builds a path from an element to the root of its tree. Every
/// element in between the element and the root is added to the
/// path.
/// </summary>
/// <param name="node">the element to build a path for</param>
/// <returns>the PathNode instance referring to the root of the tree; its
/// children/descendants only include the nodes between the root and
/// node</returns>
private static PathNode BuildPathForElement(DependencyObject node)
{
Debug.Assert(node != null, "node can not be null");
PathNode childNode = null;
while (node != null)
{
PathNode pathNode = new PathNode(node);
if (childNode != null)
pathNode.AddChild(childNode);
childNode = pathNode;
// If we find a node that has the service set on it, we should stop
// after processing it. For cases without a service like unit tests,
// this node won't be found and we'll continue to the root.
if (node.ReadLocalValue(AnnotationService.ServiceProperty) != DependencyProperty.UnsetValue)
break;
node = PathNode.GetParent(node);
}
return childNode;
}
/// <summary>
/// Adds a branch to an existing path, removing any duplicate
/// nodes as necessary. Assumes that both paths are full paths
/// up to the root of the same tree. If the paths are not full,
/// the method will give incorrect results. If the paths are
/// full but belong to different trees (and therefore have
/// different roots) the method will throw.
/// </summary>
/// <param name="path">path to add branch to</param>
/// <param name="branch">branch to be added; should be a linear path
/// (no more than one child for any node)</param>
/// <returns>the path with branch having been added in and duplicate
/// nodes pruned</returns>
private static PathNode AddBranchToPath(PathNode path, PathNode branch)
{
Debug.Assert(path != null, "path can not be null");
Debug.Assert(branch != null, "branch can not be null");
// The paths must be in the same tree and therefore have the
// same root.
Debug.Assert(path.Node.Equals(branch.Node), "path.Node is not equal to branch.Node");
PathNode fp = path;
PathNode sp = branch;
// Continue down
while (fp.Node.Equals(sp.Node) && sp._children.Count > 0)
{
// if the firstpath component equals the second path component
// then we try to find the second path child component
// inside the first path children
bool found = false;
PathNode branchNode = (PathNode)sp._children[0];
foreach (PathNode fpn in fp._children)
{
if (fpn.Equals(branchNode))
{
// if we found one we keep moving along both the first path and the second path
found = true;
sp = branchNode;
fp = fpn;
break;
}
}
if (found)
continue;
// if we can not find the second path child in the first
// path child, we then just add the second path child
// to the set of first path children
fp.AddChild(branchNode);
break;
}
return path;
}
private void AddChild(object child)
{
_children.Add(child);
}
/// <summary>
/// Once the node has been constructed via BuildPathForElements
/// we can not modify any more the childeren. We make the
/// children trough the entire PathNode tree readonly
/// </summary>
private void FreezeChildren()
{
foreach (PathNode node in _children)
{
node.FreezeChildren();
}
_children = ArrayList.ReadOnly(_children);
}
#endregion Private Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// The element pointed to by this PathNode
private DependencyObject _node;
// The array of children of this PathNode
private ArrayList _children = new ArrayList(1);
#endregion Private Fields
}
}
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