1 write to _isDisposed
PresentationFramework (1)
src\Framework\System\Windows\Documents\NLGSpellerInterop.cs (1)
143
_isDisposed
= true;
1 reference to _isDisposed
PresentationFramework (1)
src\Framework\System\Windows\Documents\NLGSpellerInterop.cs (1)
131
if (
_isDisposed
)