4 writes to Next
PresentationFramework (4)
src\Framework\System\Windows\Controls\ItemContainerGenerator.cs (4)
472
_itemMap.Prev = _itemMap.
Next
= _itemMap;
2879
Next
= prev.Next;
2882
Prev.
Next
= this;
2893
Prev.
Next
= Next;
54 references to Next
PresentationFramework (54)
src\Framework\System\Windows\Controls\ItemContainerGenerator.cs (54)
297
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
308
for (; block != _itemMap; block = block.
Next
)
350
rblock = rblock.
Next
as RealizedItemBlock;
360
bool abutR = edgeR && (blockR.
Next
is UnrealizedItemBlock);
378
blockT = (UnrealizedItemBlock)blockR.
Next
;
393
for (block = blockL; block != blockR; block = block.
Next
)
453
for (ItemBlock block = itemMap.
Next
; block != itemMap; block = block.
Next
)
547
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
707
ItemBlock startBlock = _itemMap.
Next
;
715
startBlock = startBlock.
Next
;
790
block = block.
Next
;
795
block = block.
Next
;
844
ItemBlock block = start.
Next
;
849
block = block.
Next
;
931
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1018
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1032
for (ItemBlock block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
1172
ItemBlock block = _itemMap.
Next
;
1184
block = block.
Next
;
1196
ItemBlock block = _itemMap.
Next
;
1200
block = block.
Next
;
1222
block = block.
Next
;
1567
_cachedState.Block = _cachedState.Block.
Next
;
1657
block = block.
Next
;
1663
block = block.
Next
;
1744
(nextR = block.
Next
as RealizedItemBlock) != null &&
1799
if (block.Prev is UnrealizedItemBlock && block.
Next
is UnrealizedItemBlock)
1801
MoveItems(block.
Next
, 0, block.
Next
.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1);
1802
block.
Next
.Remove();
1871
block = block.
Next
;
1893
block = block.
Next
;
2155
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2197
for (block = _itemMap.
Next
; block != _itemMap; block = block.
Next
)
2232
rib = block.
Next
as RealizedItemBlock;
2242
else if (block.
Next
== _itemMap)
2473
ItemBlock block = _itemMap.
Next
;
2481
block = block.
Next
;
2686
block = _itemMap.
Next
;
2700
block = block.
Next
;
2879
Next = prev.
Next
;
2883
Next
.Prev = this;
2893
Prev.Next =
Next
;
2894
Next
.Prev = Prev;
2904
state.Block =
Next
;
2936
state.Block =
Next
;