4 writes to Next
PresentationFramework (4)
src\Framework\System\Windows\Controls\ItemContainerGenerator.cs (4)
472_itemMap.Prev = _itemMap.Next = _itemMap; 2879Next = prev.Next; 2882Prev.Next = this; 2893Prev.Next = Next;
54 references to Next
PresentationFramework (54)
src\Framework\System\Windows\Controls\ItemContainerGenerator.cs (54)
297for (block = _itemMap.Next; block != _itemMap; block = block.Next) 308for (; block != _itemMap; block = block.Next) 350rblock = rblock.Next as RealizedItemBlock; 360bool abutR = edgeR && (blockR.Next is UnrealizedItemBlock); 378blockT = (UnrealizedItemBlock)blockR.Next; 393for (block = blockL; block != blockR; block = block.Next) 453for (ItemBlock block = itemMap.Next; block != itemMap; block = block.Next) 547for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 707ItemBlock startBlock = _itemMap.Next; 715startBlock = startBlock.Next; 790block = block.Next; 795block = block.Next; 844ItemBlock block = start.Next; 849block = block.Next; 931for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1018for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1032for (ItemBlock block = _itemMap.Next; block != _itemMap; block = block.Next) 1172ItemBlock block = _itemMap.Next; 1184block = block.Next; 1196ItemBlock block = _itemMap.Next; 1200block = block.Next; 1222block = block.Next; 1567_cachedState.Block = _cachedState.Block.Next; 1657block = block.Next; 1663block = block.Next; 1744(nextR = block.Next as RealizedItemBlock) != null && 1799if (block.Prev is UnrealizedItemBlock && block.Next is UnrealizedItemBlock) 1801MoveItems(block.Next, 0, block.Next.ItemCount, block.Prev, block.Prev.ItemCount, -block.Prev.ItemCount-1); 1802block.Next.Remove(); 1871block = block.Next; 1893block = block.Next; 2155for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2197for (block = _itemMap.Next; block != _itemMap; block = block.Next) 2232rib = block.Next as RealizedItemBlock; 2242else if (block.Next == _itemMap) 2473ItemBlock block = _itemMap.Next; 2481block = block.Next; 2686block = _itemMap.Next; 2700block = block.Next; 2879Next = prev.Next; 2883Next.Prev = this; 2893Prev.Next = Next; 2894Next.Prev = Prev; 2904state.Block = Next; 2936state.Block = Next;