3 writes to m_player
PresentationFramework (3)
src\Framework\System\Windows\Controls\SoundPlayerAction.cs (3)
111m_player = null; 228m_player = new SoundPlayer((Stream)newStream); 248m_player = null;
12 references to m_player
PresentationFramework (12)
src\Framework\System\Windows\Controls\SoundPlayerAction.cs (12)
55if (m_player != null) 57m_player.Dispose(); 156else if (m_player != null) 159Debug.Assert(m_player.IsLoadCompleted); 161m_player.Play(); 226if (m_player == null) 232m_player.Stream = (Stream)newStream; 234m_player.LoadCompleted += new AsyncCompletedEventHandler(OnSoundPlayerLoadCompleted); 235m_player.LoadAsync(); // Begin preloading the stream into SoundPlayer's local buffer 242if (Object.ReferenceEquals(m_player, sender)) 244Debug.Assert(m_player.IsLoadCompleted); 259m_player.Play();