2 writes to Z
PresentationCore (2)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (2)
1148point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1156point.Z /= w;
51 references to Z
PresentationCore (51)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (6)
204value1.Z + value2.Z); 306value1.Z - value2.Z); 554value.Z * factor); 672if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
222WriteDouble( writer, curPoint.Z);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (2)
854(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (4)
93Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 190matrix[2,col2]+s*origin.Z); 236double z1 = origin.Z; 508double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (10)
37u*v0.Z + v*v1.Z + w*v2.Z); 68if (point.Z < bounds.Z) 70bounds.SizeZ += (bounds.Z - point.Z); 71bounds.Z = point.Z; 73else if (point.Z > (bounds.Z + bounds.SizeZ)) 75bounds.SizeZ = point.Z - bounds.Z; 97Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 350Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
Core\CSharp\System\Windows\Media\Composition.cs (1)
69point.Z = (float) p.Z;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
954newVal.b = (float)p.Z;
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (5)
77point1.Z == point2.Z; 111point1.Z.Equals(point2.Z); 162Z.GetHashCode();
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (14)
324tmp = _m14 * center.Z; 331tmp = _m24 * center.Z; 338tmp = _m34 * center.Z; 345tmp = _m44 * center.Z; 365double csz = center.Z - center.Z * scale.Z; 1070_offsetZ = center.Z - center.Z * scale.Z; 1122if (center.X != 0 || center.Y != 0 || center.Z != 0) 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1125matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1126matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1144double z = point.Z;
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
161double J33 = cameraToWorld.M33 - cameraToWorld.M34 * origin.Z;
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (4)
410double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 411double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 496double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 497double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
Core\CSharp\System\Windows\Media3D\RotateTransform3D.cs (1)
65CenterZ = center.Z;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (1)
76CenterZ = center.Z;