33 references to Point3D
PresentationCore (33)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (3)
201return new Point3D( 303return new Point3D( 551return new Point3D(
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
295Point3D camPosObjSpace = cameraToObjectTransform.Transform(new Point3D(0, 0, 0));
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (2)
103origin = new Point3D(o.X, o.Y, o.Z); 182origin = new Point3D(s*matrix[0,col1],
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (9)
35return new Point3D(u*v0.X + v*v1.X + w*v2.X, 337new Point3D(x1, y1, z1), 338new Point3D(x1, y1, z2), 339new Point3D(x1, y2, z1), 340new Point3D(x1, y2, z2), 341new Point3D(x2, y1, z1), 342new Point3D(x2, y1, z2), 343new Point3D(x2, y2, z1), 344new Point3D(x2, y2, z2),
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
180value = new Point3D(
Core\CSharp\System\Windows\Media3D\Generated\Point3DCollection.cs (1)
755value = new Point3D(
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
123Point3D origin = new Point3D( origin4D.X/origin4D.W,
Core\CSharp\System\Windows\Media3D\OrthographicCamera.cs (1)
183Point3D origin = new Point3D(np.X*(w/2), np.Y*(h/2), -zn);
Core\CSharp\System\Windows\Media3D\Point3D.cs (4)
83return new Point3D(point._x + vector._x, 96return new Point3D(point._x + vector._x, 109return new Point3D(point._x - vector._x, 122return new Point3D(point._x - vector._x,
Core\CSharp\System\Windows\Media3D\Point3DCollection.cs (1)
48Point3D point = new Point3D(
Core\CSharp\System\Windows\Media3D\Rect3D.cs (1)
163return new Point3D(_x, _y, _z);
Core\CSharp\System\Windows\Media3D\RotateTransform3D.cs (1)
117Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue);
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (1)
136matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue));
Core\CSharp\System\Windows\Media3D\Size3D.cs (1)
185return new Point3D(size._x, size._y, size._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (5)
267return new Point3D(vector._x + point._x, 280return new Point3D(vector._x + point._x, 293return new Point3D(vector._x - point._x, 306return new Point3D(vector._x - point._x, 462return new Point3D(vector._x, vector._y, vector._z);