1 write to _boolRegisters
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
414StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);
5 references to _boolRegisters
PresentationCore (5)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (5)
216_boolCount > 0 || _boolRegisters != null) 677AppendRegisters(channel, _boolRegisters); 680if (_boolRegisters != null) 682for (int i = 0; i < _boolRegisters.Count; i++) 684bool? v = _boolRegisters[i];