1 write to _intRegisters
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
410StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
5 references to _intRegisters
PresentationCore (5)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (5)
215if (_intCount > 0 || _intRegisters != null || 660AppendRegisters(channel, _intRegisters); 663if (_intRegisters != null) 665for (int i = 0; i < _intRegisters.Count; i++) 667MilColorI? v = _intRegisters[i];