2 writes to X
PresentationCore (2)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (2)
1146point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1154point.X /= w;
56 references to X
PresentationCore (56)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (6)
202value1.X + value2.X, 304value1.X - value2.X, 552value.X * factor, 672if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
220WriteDouble( writer, curPoint.X);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (6)
852if (p3D1.X < p3D2.X || 853(p3D1.X == p3D2.X && p3D1.Y < p3D2.Y) || 854(p3D1.X == p3D2.X && p3D1.Y == p3D2.Y && p3D1.Z < p3D1.Z))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (4)
93Point4D o = new Point4D(origin.X,origin.Y,origin.Z,1); 188direction = new Vector3D(matrix[0,col2]+s*origin.X, 234double x1 = origin.X; 508double[] rgfRayPos = new double[] { origin.X, origin.Y, origin.Z };
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (10)
35return new Point3D(u*v0.X + v*v1.X + w*v2.X, 48if (point.X < bounds.X) 50bounds.SizeX += (bounds.X - point.X); 51bounds.X = point.X; 53else if (point.X > (bounds.X + bounds.SizeX)) 55bounds.SizeX = point.X - bounds.X; 97Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0); 350Rect3D newBounds = new Rect3D(p.X, p.Y, p.Z, 0, 0, 0);
Core\CSharp\System\Windows\Media\Composition.cs (1)
67point.X = (float) p.X;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
952newVal.r = (float)p.X;
Core\CSharp\System\Windows\Media3D\GeneralTransform3DTo2D.cs (1)
56result = _transformBetween2D.Transform(new Point(projectedPoint.X, projectedPoint.Y));
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (5)
75return point1.X == point2.X && 109return point1.X.Equals(point2.X) && 160return X.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (14)
320double tmp = _m14 * center.X; 327tmp = _m24 * center.X; 334tmp = _m34 * center.X; 341tmp = _m44 * center.X; 363double csx = center.X - center.X * scale.X; 1068_offsetX = center.X - center.X * scale.X; 1122if (center.X != 0 || center.Y != 0 || center.Z != 0) 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1125matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1126matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1142double x = point.X;
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
159double J31 = cameraToWorld.M31 - cameraToWorld.M34 * origin.X;
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (4)
410double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 411double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44; 496double pz = worldPointHit.X * m.M13 + worldPointHit.Y * m.M23 + worldPointHit.Z * m.M33 + m.OffsetZ; 497double pw = worldPointHit.X * m.M14 + worldPointHit.Y * m.M24 + worldPointHit.Z * m.M34 + m.M44;
Core\CSharp\System\Windows\Media3D\RotateTransform3D.cs (1)
63CenterX = center.X;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (1)
74CenterX = center.X;