5 writes to _m34
PresentationCore (5)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (5)
106
_m34
= m34;
303
_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z;
_m34
*= scale.Z;
376
_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z;
_m34
*= scale.Z;
944
_m34
= value;
1367
_m34
= z32 * rcp;
32 references to _m34
PresentationCore (32)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
406
_m34
,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (31)
163
_m31 == 0.0 && _m32 == 0.0 && _m33 == 1.0 &&
_m34
== 0.0 &&
334
tmp =
_m34
* center.X;
336
tmp =
_m34
* center.Y;
338
tmp =
_m34
* center.Z;
372
_m44 += _m14 * csx + _m24 * csy +
_m34
* csz;
403
_m31 +=
_m34
* offset.X; _m32 +=
_m34
* offset.Y; _m33 +=
_m34
* offset.Z;
423
_m44 += _m14 * offset.X + _m24 * offset.Y +
_m34
* offset.Z;
460
matrix1._m13 * matrix2.
_m34
+ matrix1._m14 * matrix2._m44,
468
matrix1._m23 * matrix2.
_m34
+ matrix1._m24 * matrix2._m44,
470
matrix1._m33 * matrix2._m31 + matrix1.
_m34
* matrix2._offsetX,
472
matrix1._m33 * matrix2._m32 + matrix1.
_m34
* matrix2._offsetY,
474
matrix1._m33 * matrix2._m33 + matrix1.
_m34
* matrix2._offsetZ,
476
matrix1._m33 * matrix2.
_m34
+ matrix1.
_m34
* matrix2._m44,
484
matrix1._offsetZ * matrix2.
_m34
+ matrix1._m44 * matrix2._m44);
601
(_m14 == 0.0 && _m24 == 0.0 &&
_m34
== 0.0 && _m44 == 1.0));
631
double y02 = _m13 *
_m34
- _m33 * _m14;
633
double y12 = _m23 *
_m34
- _m33 * _m24;
635
double y23 = _m33 * _m44 - _offsetZ *
_m34
;
935
return
_m34
;
1152
double w = x*_m14 + y*_m24 + z*
_m34
+ _m44;
1177
point.W = x*_m14 + y*_m24 + z*
_m34
+ w*_m44;
1300
double y02 = _m13 *
_m34
- _m33 * _m14;
1302
double y12 = _m23 *
_m34
- _m33 * _m24;
1304
double y23 = _m33 * _m44 - _offsetZ *
_m34
;
1346
double z32 = _m24 * y02 -
_m34
* y01 - _m14 * y12;
1348
double z12 =
_m34
* y03 - _m44 * y02 - _m14 * y23;
1349
double z02 = _m24 * y23 -
_m34
* y13 + _m44 * y12;
1417
(_m31 == 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (
_m34
== 0.0) &&