13 writes to _m11
PresentationCore (13)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (13)
95_m11 = m11; 282_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 301_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 321_m11 = tmp + scale.X * (_m11 - tmp); 374_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 401_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 707_m11 = value; 1051_m11 = scale.X; 1063_m11 = scale.X; 1079_m11 = _m22 = _m33 = _m44 = 1.0; 1112matrix._m11 = 1.0 - (yy + zz); 1265_m11 = z00 * rcp; 1354_m11 = z00 * rcp;
35 references to _m11
PresentationCore (35)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
395_m11,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (34)
161if (_m11 == 1.0 && _m12 == 0.0 && _m13 == 0.0 && _m14 == 0.0 && 321_m11 = tmp + scale.X * (_m11 - tmp); 369_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 453matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2._m21 + 455matrix1._m11 * matrix2._m12 + matrix1._m12 * matrix2._m22 + 457matrix1._m11 * matrix2._m13 + matrix1._m12 * matrix2._m23 + 459matrix1._m11 * matrix2._m14 + matrix1._m12 * matrix2._m24 + 461matrix1._m21 * matrix2._m11 + matrix1._m22 * matrix2._m21 + 469matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 477matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2._m21 + 643return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 697return _m11; 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1146point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1174point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1194vector.X = x*_m11 + y*_m21 + z*_m31; 1213return _m31 * z20 + _m21 * z10 + _m11 * z00; 1229double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1241double z21 = _m21 * _m13 - _m11 * _m23; 1242double z11 = _m11 * _m33 - _m31 * _m13; 1246double y01 = _m11 * _m22 - _m21 * _m12; 1247double y02 = _m11 * _m32 - _m31 * _m12; 1248double y03 = _m11 * _offsetY - _offsetX * _m12; 1313double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1328double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1329double z21 = _m21 * y03 - _offsetX * y01 - _m11 * y13; 1330double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1334y01 = _m11 * _m22 - _m21 * _m12; 1335y02 = _m11 * _m32 - _m31 * _m12; 1336y03 = _m11 * _offsetY - _offsetX * _m12; 1415(_m11 == 0.0 || _m11 == 1.0) && (_m12 == 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&