12 writes to _offsetZ
PresentationCore (12)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (12)
109_offsetZ = offsetZ; 285_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 346_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 371_offsetZ += _m13 * csx + _m23 * csy + _m33 * csz; 404_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 422_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 1003_offsetZ = value; 1070_offsetZ = center.Z - center.Z * scale.Z; 1083_offsetZ = offset.Z; 1126matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1279_offsetZ = z23 * rcp; 1371_offsetZ = z23 * rcp;
27 references to _offsetZ
PresentationCore (27)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
409_offsetZ,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (26)
164_offsetX == 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 && _m44 == 1.0) 346_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 458matrix1._m13 * matrix2._m33 + matrix1._m14 * matrix2._offsetZ, 466matrix1._m23 * matrix2._m33 + matrix1._m24 * matrix2._offsetZ, 474matrix1._m33 * matrix2._m33 + matrix1._m34 * matrix2._offsetZ, 478matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 480matrix1._offsetZ * matrix2._m32 + matrix1._m44 * matrix2._offsetY, 482matrix1._offsetZ * matrix2._m33 + matrix1._m44 * matrix2._offsetZ, 484matrix1._offsetZ * matrix2._m34 + matrix1._m44 * matrix2._m44); 632double y03 = _m13 * _m44 - _offsetZ * _m14; 634double y13 = _m23 * _m44 - _offsetZ * _m24; 635double y23 = _m33 * _m44 - _offsetZ * _m34; 994return _offsetZ; 1148point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1176point.Z = x*_m13 + y*_m23 + z*_m33 + w*_offsetZ; 1255double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1256double z13 = _m13 * y23 - _m33 * y03 + _offsetZ * y02; 1257double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1301double y03 = _m13 * _m44 - _offsetZ * _m14; 1303double y13 = _m23 * _m44 - _offsetZ * _m24; 1304double y23 = _m33 * _m44 - _offsetZ * _m34; 1343double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1344double z13 = _m13 * y23 - _m33 * y03 + _offsetZ * y02; 1345double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1418(_offsetX == 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (_m44 == 0.0 || _m44 == 1.0)),