10 writes to _y
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
60
_y
= location._y;
87
_y
= y;
102
_y
= Math.Min(point1._y, point2._y);
173
_y
= value._y;
321
_y
= value;
451
_y
= y;
488
_y
= y;
551
_y
+= offsetY;
624
empty.
_y
= Double.PositiveInfinity;
660
infinite.
_y
= -float.MaxValue;
22 references to _y
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
349
_y
,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
105
_sizeY = Math.Max(point1._y, point2._y) -
_y
;
163
return new Point3D(_x,
_y
, _z);
312
return
_y
;
400
_y
<= rect.
_y
&&
403
_y
+_sizeY >= rect.
_y
+rect._sizeY &&
424
(rect.
_y
<= (
_y
+ _sizeY)) &&
425
((rect.
_y
+ rect._sizeY) >=
_y
) &&
444
double y = Math.Max(
_y
, rect.
_y
);
447
_sizeY = Math.Min(
_y
+ _sizeY, rect.
_y
+ rect._sizeY) - y;
482
double y = Math.Min(
_y
, rect.
_y
);
485
_sizeY = Math.Max(
_y
+ _sizeY, rect.
_y
+ rect._sizeY) - y;
616
(y >=
_y
) && (y <=
_y
+ _sizeY) &&