10 writes to _y
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
60_y = location._y; 87_y = y; 102_y = Math.Min(point1._y, point2._y); 173_y = value._y; 321_y = value; 451_y = y; 488_y = y; 551_y += offsetY; 624empty._y = Double.PositiveInfinity; 660infinite._y = -float.MaxValue;
22 references to _y
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
349_y,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
105_sizeY = Math.Max(point1._y, point2._y) - _y; 163return new Point3D(_x, _y, _z); 312return _y; 400_y <= rect._y && 403_y+_sizeY >= rect._y+rect._sizeY && 424(rect._y <= (_y + _sizeY)) && 425((rect._y + rect._sizeY) >= _y) && 444double y = Math.Max(_y, rect._y); 447_sizeY = Math.Min(_y + _sizeY, rect._y + rect._sizeY) - y; 482double y = Math.Min(_y, rect._y); 485_sizeY = Math.Max(_y + _sizeY, rect._y + rect._sizeY) - y; 616(y >= _y) && (y <= _y + _sizeY) &&