9 writes to _y
PresentationCore (9)
Core\CSharp\System\Windows\Media3D\Quaternion.cs (9)
79
_y
= y;
100
_y
= v.Y;
228
_y
= -_y;
246
_y
/= norm2;
271
_y
*= rmax;
278
_y
*= normInverse;
426
_y
*= scale;
520
to.
_y
= -to._y;
659
_y
= value;
41 references to _y
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Quaternion.cs (1)
348
_y
,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (40)
140
if (IsDistinguishedIdentity || (_x == 0 &&
_y
== 0 && _z == 0))
146
Vector3D v = new Vector3D(_x,
_y
, _z);
166
double msin = Math.Sqrt(_x*_x +
_y
*
_y
+ _z*_z);
175
double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(
_y
),Math.Abs(_z)));
177
double y =
_y
/maxcoeff;
200
double norm2 = _x*_x +
_y
*
_y
+ _z*_z + _w*_w;
212
return IsDistinguishedIdentity || (_x == 0 &&
_y
== 0 && _z == 0 && _w == 1);
228
_y = -
_y
;
244
double norm2 = _x*_x +
_y
*
_y
+ _z*_z + _w*_w;
261
double norm2 = _x*_x +
_y
*
_y
+ _z*_z + _w*_w;
266
Math.Abs(
_y
),
274
norm2 = _x*_x +
_y
*
_y
+ _z*_z + _w*_w;
313
left.
_y
+ right.
_y
,
354
return new Quaternion(-right._x, -right.
_y
, -right._z, 1 - right._w);
359
left.
_y
- right.
_y
,
393
double x = left._w * right._x + left._x * right._w + left.
_y
* right._z - left._z * right.
_y
;
394
double y = left._w * right.
_y
+ left.
_y
* right._w + left._z * right._x - left._x * right._z;
395
double z = left._w * right._z + left._z * right._w + left._x * right.
_y
- left.
_y
* right._x;
396
double w = left._w * right._w - left._x * right._x - left.
_y
* right.
_y
- left._z * right._z;
441
double norm2 = _x*_x +
_y
*
_y
+ _z*_z + _w*_w;
451
double max = Math.Max(Math.Max(Math.Abs(_x),Math.Abs(
_y
)),
455
double y =
_y
/max;
510
cosOmega = from._x*to._x + from.
_y
*to.
_y
+ from._z*to._z + from._w*to._w;
520
to._y = -to.
_y
;
591
scaleFrom*from.
_y
+ scaleTo*to.
_y
,
649
return
_y
;