9 writes to _y
PresentationCore (9)
Core\CSharp\System\Windows\Media3D\Quaternion.cs (9)
79_y = y; 100_y = v.Y; 228_y = -_y; 246_y /= norm2; 271_y *= rmax; 278_y *= normInverse; 426_y *= scale; 520to._y = -to._y; 659_y = value;
41 references to _y
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Quaternion.cs (1)
348_y,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (40)
140if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 146Vector3D v = new Vector3D(_x, _y, _z); 166double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 175double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 177double y = _y/maxcoeff; 200double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 212return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 228_y = -_y; 244double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 261double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 266Math.Abs(_y), 274norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 313left._y + right._y, 354return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 359left._y - right._y, 393double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 394double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 395double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 396double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 441double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 451double max = Math.Max(Math.Max(Math.Abs(_x),Math.Abs(_y)), 455double y = _y/max; 510cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 520to._y = -to._y; 591scaleFrom*from._y + scaleTo*to._y, 649return _y;