26 references to InterlockState
PresentationCore (26)
Core\CSharp\System\Windows\Media\MediaContext.cs (26)
720
_interlockState =
InterlockState
.WaitingForNextFrame;
744
Debug.Assert(_interlockState ==
InterlockState
.WaitingForResponse,
765
_interlockState =
InterlockState
.Idle;
1002
if (_interlockState ==
InterlockState
.RequestedStart)
1011
_interlockState =
InterlockState
.Idle;
1026
_interlockState =
InterlockState
.Disabled;
1129
if (_interlockState !=
InterlockState
.Disabled)
1326
_interlockState =
InterlockState
.RequestedStart;
1344
bool interlockDisabled = (_interlockState ==
InterlockState
.Disabled);
1346
if (_interlockState ==
InterlockState
.WaitingForResponse)
1366
_interlockState =
InterlockState
.Disabled;
1392
Debug.Assert(_interlockState ==
InterlockState
.Disabled,
2231
_interlockState =
InterlockState
.WaitingForResponse;
2328
if (_interlockState ==
InterlockState
.WaitingForResponse)
2340
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2348
_interlockState =
InterlockState
.Idle;
2354
if (_interlockState ==
InterlockState
.WaitingForResponse)
2362
} while (_interlockState ==
InterlockState
.WaitingForResponse);
2369
_interlockState =
InterlockState
.Idle;
2626
Debug.Assert(_interlockState ==
InterlockState
.WaitingForNextFrame
2650
_interlockState =
InterlockState
.Idle;
2916
private
InterlockState
_interlockState;
2926
return (_interlockState ==
InterlockState
.WaitingForNextFrame ||
2927
_interlockState ==
InterlockState
.WaitingForResponse);
2939
return ( _interlockState !=
InterlockState
.Disabled
2940
&& _interlockState !=
InterlockState
.RequestedStart);