9 instantiations of MatrixTransform3D
PresentationCore (7)
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
190rayHitTestParameters.PushVisualTransform(new MatrixTransform3D(_worldTransformation));
Core\CSharp\System\Windows\Media3D\GeneralTransform3DGroup.cs (1)
162return new MatrixTransform3D(matrix);
Core\CSharp\System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
128return new MatrixTransform3D();
Core\CSharp\System\Windows\Media3D\Transform3D.cs (2)
154return new MatrixTransform3D(matrix); 190MatrixTransform3D identity = new MatrixTransform3D();
Core\CSharp\System\Windows\Media3D\Visual3D.cs (2)
1730group.Children.Add(new MatrixTransform3D(m)); 1784finalTransform = new MatrixTransform3D(m);
PresentationFramework (2)
src\Framework\System\Windows\Markup\Baml2006\WpfGeneratedKnownTypes.cs (1)
6732bamlType.DefaultConstructor = delegate() { return new System.Windows.Media.Media3D.MatrixTransform3D(); };
src\Framework\System\Windows\Markup\KnownTypes.cs (1)
1405case KnownElements.MatrixTransform3D: o = new System.Windows.Media.Media3D.MatrixTransform3D(); break;
11 references to MatrixTransform3D
PresentationCore (8)
Core\CSharp\System\Windows\Media3D\Generated\MatrixTransform3D.cs (7)
61public new MatrixTransform3D Clone() 63return (MatrixTransform3D)base.Clone(); 70public new MatrixTransform3D CloneCurrentValue() 72return (MatrixTransform3D)base.CloneCurrentValue(); 88MatrixTransform3D target = ((MatrixTransform3D) d); 300Type typeofThis = typeof(MatrixTransform3D);
Core\CSharp\System\Windows\Media3D\Transform3D.cs (1)
190MatrixTransform3D identity = new MatrixTransform3D();
PresentationFramework (3)
src\Framework\System\Windows\Markup\Baml2006\Baml2006KnownTypes.cs (1)
488case 396: t = () => typeof(MatrixTransform3D); break;
src\Framework\System\Windows\Markup\Baml2006\WpfGeneratedKnownTypes.cs (1)
6730typeof(System.Windows.Media.Media3D.MatrixTransform3D),
src\Framework\System\Windows\Markup\KnownTypes.cs (1)
5940case KnownElements.MatrixTransform3D: t = typeof(System.Windows.Media.Media3D.MatrixTransform3D); break;