3 writes to _x
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
216
_x
= value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
46
_x
= x;
70
_x
+= offsetX;
23 references to _x
PresentationCore (23)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (2)
211
return
_x
;
357
_x
,
Core\CSharp\System\Windows\Media3D\Point3D.cs (10)
83
return new Point3D(point.
_x
+ vector._x,
96
return new Point3D(point.
_x
+ vector._x,
109
return new Point3D(point.
_x
- vector._x,
122
return new Point3D(point.
_x
- vector._x,
135
return new Vector3D(point1.
_x
- point2.
_x
,
160
result._x = p1.
_x
- p2.
_x
;
194
return new Vector3D(point.
_x
, point._y, point._z);
204
return new Point4D(point.
_x
, point._y, point._z, 1.0);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (7)
59
_x = location.
_x
;
101
_x = Math.Min(point1.
_x
, point2.
_x
);
104
_sizeX = Math.Max(point1.
_x
, point2.
_x
) - _x;
172
_x = value.
_x
;
363
return Contains(point.
_x
, point._y, point._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
267
return new Point3D(vector._x + point.
_x
,
280
return new Point3D(vector._x + point.
_x
,
293
return new Point3D(vector._x - point.
_x
,
306
return new Point3D(vector._x - point.
_x
,