3 writes to _x
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
216_x = value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
46_x = x; 70_x += offsetX;
23 references to _x
PresentationCore (23)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (2)
211return _x; 357_x,
Core\CSharp\System\Windows\Media3D\Point3D.cs (10)
83return new Point3D(point._x + vector._x, 96return new Point3D(point._x + vector._x, 109return new Point3D(point._x - vector._x, 122return new Point3D(point._x - vector._x, 135return new Vector3D(point1._x - point2._x, 160result._x = p1._x - p2._x; 194return new Vector3D(point._x, point._y, point._z); 204return new Point4D(point._x, point._y, point._z, 1.0);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (7)
59_x = location._x; 101_x = Math.Min(point1._x, point2._x); 104_sizeX = Math.Max(point1._x, point2._x) - _x; 172_x = value._x; 363return Contains(point._x, point._y, point._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
267return new Point3D(vector._x + point._x, 280return new Point3D(vector._x + point._x, 293return new Point3D(vector._x - point._x, 306return new Point3D(vector._x - point._x,