16 references to Vector
PresentationCore (16)
Core\CSharp\MS\Internal\Ink\EllipticalNodeOperations.cs (4)
338Vector hitEnd = hitBegin + hitSegment.Vector; 368(WhereIsVectorAboutVector(endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right)) 500Vector hitEnd = hitBegin + hitSegment.Vector; 555endNode.Position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right))
Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (12)
620-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 622endNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Right); 991-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit)) 1000Vector hitEnd = hitBegin + hitSegment.Vector; 1015position - hitSegment.Begin, hitSegment.Vector) != HitResult.Right) 1070hitEnd = hitBegin + hitSegment.Vector; 1079? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1080: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1180? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit) 1181: (WhereIsVectorAboutVector(-hitBegin, hitSegment.Vector) == HitResult.Right); 1235hitEnd = hitBegin + hitSegment.Vector; 1292beginNode.Position - hitSegment.Begin, hitSegment.Vector) == HitResult.Left);