10 writes to _m21
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (10)
99_m21 = m21; 283_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 302_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 328_m21 = tmp + scale.X * (_m21 - tmp); 375_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 402_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 788_m21 = value; 1115matrix._m21 = xy - wz; 1269_m21 = z01 * rcp; 1359_m21 = z01 * rcp;
34 references to _m21
PresentationCore (34)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
399_m21,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (33)
162_m21 == 0.0 && _m22 == 1.0 && _m23 == 0.0 && _m24 == 0.0 && 328_m21 = tmp + scale.X * (_m21 - tmp); 369_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 453matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2._m21 + 461matrix1._m21 * matrix2._m11 + matrix1._m22 * matrix2._m21 + 463matrix1._m21 * matrix2._m12 + matrix1._m22 * matrix2._m22 + 465matrix1._m21 * matrix2._m13 + matrix1._m22 * matrix2._m23 + 467matrix1._m21 * matrix2._m14 + matrix1._m22 * matrix2._m24 + 469matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 477matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2._m21 + 643return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 779return _m21; 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1146point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1174point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1194vector.X = x*_m11 + y*_m21 + z*_m31; 1213return _m31 * z20 + _m21 * z10 + _m11 * z00; 1229double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1241double z21 = _m21 * _m13 - _m11 * _m23; 1243double z01 = _m31 * _m23 - _m21 * _m33; 1246double y01 = _m11 * _m22 - _m21 * _m12; 1249double y12 = _m21 * _m32 - _m31 * _m22; 1250double y13 = _m21 * _offsetY - _offsetX * _m22; 1313double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1328double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1329double z21 = _m21 * y03 - _offsetX * y01 - _m11 * y13; 1331double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1334y01 = _m11 * _m22 - _m21 * _m12; 1337y12 = _m21 * _m32 - _m31 * _m22; 1338y13 = _m21 * _offsetY - _offsetX * _m22; 1416(_m21 == 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (_m23 == 0.0) && (_m24 == 0.0) &&