1 write to ProjectionMatrix
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
49ProjectionMatrix = projectionMatrix;
3 references to ProjectionMatrix
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\MatrixCamera.cs (1)
204data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (2)
84internal override Matrix3D GetProjectionMatrix(double aspectRatio) { return ProjectionMatrix; } 106Matrix3D worldToCamera = GetViewMatrix() * ProjectionMatrix;