2 writes to _floatRegisters
PresentationCore (2)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (2)
404
StashInPosition(ref
_floatRegisters
, registerIndex, fourTuple, registerMax, ref _floatCount);
1098
_floatRegisters
= new List<MilColorF?>(effect._floatRegisters);
9 references to _floatRegisters
PresentationCore (9)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (9)
222
if (
_floatRegisters
!= null)
224
for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i <
_floatRegisters
.Count; i++)
226
if (
_floatRegisters
[i] != null)
643
AppendRegisters(channel,
_floatRegisters
);
646
if (
_floatRegisters
!= null)
648
for (int i = 0; i <
_floatRegisters
.Count; i++)
650
MilColorF? v =
_floatRegisters
[i];
1096
if (
_floatRegisters
!= null)
1098
_floatRegisters = new List<MilColorF?>(effect.
_floatRegisters
);