2 writes to _floatRegisters
PresentationCore (2)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (2)
404StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount); 1098_floatRegisters = new List<MilColorF?>(effect._floatRegisters);
9 references to _floatRegisters
PresentationCore (9)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (9)
222if (_floatRegisters != null) 224for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i < _floatRegisters.Count; i++) 226if (_floatRegisters[i] != null) 643AppendRegisters(channel, _floatRegisters); 646if (_floatRegisters != null) 648for (int i = 0; i < _floatRegisters.Count; i++) 650MilColorF? v = _floatRegisters[i]; 1096if (_floatRegisters != null) 1098_floatRegisters = new List<MilColorF?>(effect._floatRegisters);