1 write to X
PresentationCore (1)
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (1)
51bounds.X = point.X;
30 references to X
PresentationCore (30)
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (2)
506double[] rgfMin = new double[] { box.X, box.Y, box.Z }; 507double[] rgfMax = new double[] { box.X + box.SizeX, box.Y + box.SizeY, box.Z + box.SizeZ };
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (10)
48if (point.X < bounds.X) 50bounds.SizeX += (bounds.X - point.X); 53else if (point.X > (bounds.X + bounds.SizeX)) 55bounds.SizeX = point.X - bounds.X; 176double oldMaxX = originalBox.X + originalBox.SizeX; 185double a = matrix.M11 * originalBox.X; 232double a = matrix.M12 * originalBox.X; 279double a = matrix.M13 * originalBox.X; 329double x1 = originalBox.X; 332double x2 = originalBox.X + originalBox.SizeX;
Core\CSharp\System\windows\Media\MILUtilities.cs (1)
141X = (float)rect.X;
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (5)
75return rect1.X == rect2.X && 118return rect1.X.Equals(rect2.X) && 179return X.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (4)
575!(_cachedBounds.X < actualBounds.X || _cachedBounds.X > actualBounds.X) &&
Core\CSharp\System\Windows\Media3D\Viewport3DVisual.cs (4)
638!(cachedBounds.X < currentBounds.X || cachedBounds.X > currentBounds.X) &&
Core\CSharp\System\Windows\Media3D\Visual3D.cs (4)
1075!(bounds1.X < bounds2.X || bounds1.X > bounds2.X) &&