2 writes to _desiredExpansion
PresentationCore (2)
Core\CSharp\System\Windows\Input\InertiaExpansionBehavior.cs (2)
63_desiredExpansion = new Vector(double.NaN, double.NaN); 76_desiredExpansion = value;
3 references to _desiredExpansion
PresentationCore (3)
Core\CSharp\System\Windows\Input\InertiaExpansionBehavior.cs (3)
72get { return _desiredExpansion; } 118behavior2D.DesiredExpansionX = (float)behavior._desiredExpansion.X; 119behavior2D.DesiredExpansionY = (float)behavior._desiredExpansion.Y;