Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (3)
404StashInPosition(ref _floatRegisters, registerIndex, fourTuple, registerMax, ref _floatCount);
410StashInPosition(ref _intRegisters, registerIndex, fourTuple, registerMax, ref _intCount);
414StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);