1 write to Z
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1176point.Z = x*_m13 + y*_m23 + z*_m33 + w*_offsetZ;
12 references to Z
PresentationCore (12)
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (4)
103origin = new Point3D(o.X, o.Y, o.Z); 104direction = new Vector3D(d.X, d.Y, d.Z); 113double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
970newVal.b = (float)p.Z;
Core\CSharp\System\Windows\Media3D\Generated\Point4D.cs (5)
77point1.Z == point2.Z && 112point1.Z.Equals(point2.Z) && 164Z.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1171double z = point.Z;
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
125origin4D.Z/origin4D.W );