4 writes to _nodeIsPoint
PresentationCore (4)
Core\CSharp\System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
121_nodeIsPoint = null; 232_nodeIsPoint = null; 1785_nodeIsPoint = new bool[requiredCapacity]; 1807_nodeIsPoint = newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
Core\CSharp\System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
144_nodeIsPoint[0] = true; 159_nodeIsPoint[0] = includePoint; 190_nodeIsPoint[0] = true; 202_nodeIsPoint[0] = includeFrom; 206_nodeIsPoint[1] = includeTo; 211_nodeIsPoint[0] = includeTo; 215_nodeIsPoint[1] = includeFrom; 288slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime, _nodeIsPoint[0], 289_nodeTime[1] , _nodeIsPoint[1]); 309return new TimeIntervalCollection(_nodeTime[0], _nodeIsPoint[0], 316_nodeTime[1], _nodeIsPoint[1]); 414return _nodeIsPoint[index]; 1182&& _nodeIsPoint[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone 1508projection._nodeIsPoint[0] = true; 1512projection._nodeIsPoint[1] = includeMaxPoint; 1564if(!_nodeIsPoint[index]) // The node is not already in the TIC 1569_nodeIsPoint[index] = true; 1576_nodeIsPoint[n] = _nodeIsPoint[n + 1]; 1593_nodeIsPoint[n + 1] = _nodeIsPoint[n]; 1597_nodeIsPoint[index + 1] = true; 1621_nodeIsPoint[0] = includeFrom; 1625_nodeIsPoint[1] = includeTo; 1673&& (includeFrom || _nodeIsPoint[fromIndex])) 1680_nodeIsPoint[fromIndex] = includeFrom || _nodeIsPoint[fromIndex]; // Update the node's IsPoint status 1706if (!_nodeIsInterval[toIndex] || (!includeTo && !_nodeIsPoint[toIndex])) // Keep the node at toIndex, it is not going to be saturated 1712_nodeIsPoint[toIndex] = includeTo || _nodeIsPoint[toIndex]; // Update the node's IsPoint status 1741_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1751_nodeIsPoint[n + netIncreaseInNodes] = _nodeIsPoint[n]; 1761_nodeIsPoint[nextInsertionIndex] = includeFrom; 1770_nodeIsPoint[nextInsertionIndex] = includeTo; 1781Debug.Assert(_nodeIsPoint == null); 1790Debug.Assert(_nodeIsPoint != null); 1802newNodeIsPoint[n] = _nodeIsPoint[n]; 2223return _nodeIsPoint[_current] ^ _invertCollection; 2228_nodeIsPoint[_current] = value; 2260return _nodeIsPoint[_current + 1] ^ _invertCollection;