10 references to _duceResource
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Generated\SpecularMaterial.cs (10)
237
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
239
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
254
data.Handle =
_duceResource
.GetHandle(channel);
269
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SPECULARMATERIAL))
280
return
_duceResource
.GetHandle(channel);
286
Debug.Assert(
_duceResource
.IsOnChannel(channel));
288
if (
_duceResource
.ReleaseOnChannel(channel))
301
return
_duceResource
.GetHandle(channel);
306
return
_duceResource
.GetChannelCount();
311
return
_duceResource
.GetChannel(index);