1 write to ShaderConstantFloatRegistersSize
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
605
data.
ShaderConstantFloatRegistersSize
= (uint)(sizeof(Int16) * _floatCount);
1 reference to ShaderConstantFloatRegistersSize
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
622
(int)(data.
ShaderConstantFloatRegistersSize
+