1 write to ShaderConstantFloatRegistersSize
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
605data.ShaderConstantFloatRegistersSize = (uint)(sizeof(Int16) * _floatCount);
1 reference to ShaderConstantFloatRegistersSize
PresentationCore (1)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
622(int)(data.ShaderConstantFloatRegistersSize +