1 write to ManipulationOrigin
PresentationCore (1)
Core\CSharp\System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
44
ManipulationOrigin
= origin;
4 references to ManipulationOrigin
PresentationCore (4)
Core\CSharp\System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (2)
250
processor.InitialOriginX = (float)
ManipulationOrigin
.X;
251
processor.InitialOriginY = (float)
ManipulationOrigin
.Y;
Core\CSharp\System\Windows\Input\ManipulationLogic.cs (2)
258
new Point(e.
ManipulationOrigin
.X, e.
ManipulationOrigin
.Y),