1 write to ManipulationOrigin
PresentationCore (1)
Core\CSharp\System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
44ManipulationOrigin = origin;
4 references to ManipulationOrigin
PresentationCore (4)
Core\CSharp\System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (2)
250processor.InitialOriginX = (float)ManipulationOrigin.X; 251processor.InitialOriginY = (float)ManipulationOrigin.Y;
Core\CSharp\System\Windows\Input\ManipulationLogic.cs (2)
258new Point(e.ManipulationOrigin.X, e.ManipulationOrigin.Y),