10 references to _duceResource
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Generated\EmissiveMaterial.cs (10)
215
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
217
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
232
data.Handle =
_duceResource
.GetHandle(channel);
246
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_EMISSIVEMATERIAL))
257
return
_duceResource
.GetHandle(channel);
263
Debug.Assert(
_duceResource
.IsOnChannel(channel));
265
if (
_duceResource
.ReleaseOnChannel(channel))
278
return
_duceResource
.GetHandle(channel);
283
return
_duceResource
.GetChannelCount();
288
return
_duceResource
.GetChannel(index);