Core\CSharp\System\Windows\Media3D\Matrix3D.cs (2)
452Matrix3D result = new Matrix3D(
1384Matrix3D matrix = new Matrix3D(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (15)
131public static Matrix3D Identity
193public void Prepend(Matrix3D matrix)
202public void Append(Matrix3D matrix)
443public static Matrix3D operator * (Matrix3D matrix1, Matrix3D matrix2)
452Matrix3D result = new Matrix3D(
495public static Matrix3D Multiply(Matrix3D matrix1, Matrix3D matrix2)
1093internal static Matrix3D CreateRotationMatrix(ref Quaternion quaternion, ref Point3D center)
1095Matrix3D matrix = s_identity;
1381private static Matrix3D CreateIdentity()
1384Matrix3D matrix = new Matrix3D(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);
1472private static readonly Matrix3D s_identity = CreateIdentity();