10 writes to _m31
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (10)
103_m31 = m31; 284_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 303_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 335_m31 = tmp + scale.X * (_m31 - tmp); 376_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 403_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 877_m31 = value; 1118matrix._m31 = xz + wy; 1273_m31 = z02 * rcp; 1364_m31 = z02 * rcp;
34 references to _m31
PresentationCore (34)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
403_m31,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (33)
163_m31 == 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 && 335_m31 = tmp + scale.X * (_m31 - tmp); 369_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 454matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2._offsetX, 462matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 469matrix1._m31 * matrix2._m11 + matrix1._m32 * matrix2._m21 + 470matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2._offsetX, 471matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 473matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2._m23 + 475matrix1._m31 * matrix2._m14 + matrix1._m32 * matrix2._m24 + 478matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 643return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 868return _m31; 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1146point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1174point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1194vector.X = x*_m11 + y*_m21 + z*_m31; 1213return _m31 * z20 + _m21 * z10 + _m11 * z00; 1229double det = _m31 * z20 + _m21 * z10 + _m11 * z00; 1242double z11 = _m11 * _m33 - _m31 * _m13; 1243double z01 = _m31 * _m23 - _m21 * _m33; 1247double y02 = _m11 * _m32 - _m31 * _m12; 1249double y12 = _m21 * _m32 - _m31 * _m22; 1251double y23 = _m31 * _offsetY - _offsetX * _m32; 1313double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1328double z31 = _m11 * y12 - _m21 * y02 + _m31 * y01; 1330double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1331double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1335y02 = _m11 * _m32 - _m31 * _m12; 1337y12 = _m21 * _m32 - _m31 * _m22; 1339y23 = _m31 * _offsetY - _offsetX * _m32; 1417(_m31 == 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&