10 writes to _m31
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (10)
103
_m31
= m31;
284
_m31
*= scale.X; _m32 *= scale.Y; _m33 *= scale.Z;
303
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
335
_m31
= tmp + scale.X * (_m31 - tmp);
376
_m31
*= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
403
_m31
+= _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z;
877
_m31
= value;
1118
matrix.
_m31
= xz + wy;
1273
_m31
= z02 * rcp;
1364
_m31
= z02 * rcp;
34 references to _m31
PresentationCore (34)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
403
_m31
,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (33)
163
_m31
== 0.0 && _m32 == 0.0 && _m33 == 1.0 && _m34 == 0.0 &&
335
_m31 = tmp + scale.X * (
_m31
- tmp);
369
_offsetX += _m11 * csx + _m21 * csy +
_m31
* csz;
420
_offsetX += _m11 * offset.X + _m21 * offset.Y +
_m31
* offset.Z;
454
matrix1._m13 * matrix2.
_m31
+ matrix1._m14 * matrix2._offsetX,
462
matrix1._m23 * matrix2.
_m31
+ matrix1._m24 * matrix2._offsetX,
469
matrix1.
_m31
* matrix2._m11 + matrix1._m32 * matrix2._m21 +
470
matrix1._m33 * matrix2.
_m31
+ matrix1._m34 * matrix2._offsetX,
471
matrix1.
_m31
* matrix2._m12 + matrix1._m32 * matrix2._m22 +
473
matrix1.
_m31
* matrix2._m13 + matrix1._m32 * matrix2._m23 +
475
matrix1.
_m31
* matrix2._m14 + matrix1._m32 * matrix2._m24 +
478
matrix1._offsetZ * matrix2.
_m31
+ matrix1._m44 * matrix2._offsetX,
643
return _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
868
return
_m31
;
1124
matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix.
_m31
+ center.X;
1146
point.X = x*_m11 + y*_m21 + z*
_m31
+ _offsetX;
1174
point.X = x*_m11 + y*_m21 + z*
_m31
+ w*_offsetX;
1194
vector.X = x*_m11 + y*_m21 + z*
_m31
;
1213
return
_m31
* z20 + _m21 * z10 + _m11 * z00;
1229
double det =
_m31
* z20 + _m21 * z10 + _m11 * z00;
1242
double z11 = _m11 * _m33 -
_m31
* _m13;
1243
double z01 =
_m31
* _m23 - _m21 * _m33;
1247
double y02 = _m11 * _m32 -
_m31
* _m12;
1249
double y12 = _m21 * _m32 -
_m31
* _m22;
1251
double y23 =
_m31
* _offsetY - _offsetX * _m32;
1313
double det = _offsetX * z30 +
_m31
* z20 + _m21 * z10 + _m11 * z00;
1328
double z31 = _m11 * y12 - _m21 * y02 +
_m31
* y01;
1330
double z11 = _m11 * y23 -
_m31
* y03 + _offsetX * y02;
1331
double z01 =
_m31
* y13 - _offsetX * y12 - _m21 * y23;
1335
y02 = _m11 * _m32 -
_m31
* _m12;
1337
y12 = _m21 * _m32 -
_m31
* _m22;
1339
y23 =
_m31
* _offsetY - _offsetX * _m32;
1417
(
_m31
== 0.0) && (_m32 == 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&