1 write to X
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1174
point.
X
= x*_m11 + y*_m21 + z*_m31 + w*_offsetX;
13 references to X
PresentationCore (13)
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (4)
103
origin = new Point3D(o.
X
, o.Y, o.Z);
104
direction = new Vector3D(d.
X
, d.Y, d.Z);
113
double[,] linepoints = new double[,]{{o.
X
,d.
X
},{o.Y,d.Y},{o.Z,d.Z},{o.W,d.W}};
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
968
newVal.r = (float)p.
X
;
Core\CSharp\System\Windows\Media3D\Generated\Point4D.cs (5)
75
return point1.
X
== point2.
X
&&
110
return point1.
X
.Equals(point2.
X
) &&
162
return
X
.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1169
double x = point.
X
;
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (1)
123
Point3D origin = new Point3D( origin4D.
X
/origin4D.W,
Core\CSharp\System\Windows\Media3D\Viewport3DVisual.cs (1)
530
Point point2D = new Point(point.
X
/point.W, point.Y/point.W);