Core\CSharp\System\Windows\Media\Animation\Clock.cs (14)
1887_currentIterationBeginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _currentIterationBeginTime.Value,
1892_beginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _beginTime.Value,
1970TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - beginTimeForOffsetComputation, _appliedSpeedRatio);
2092optimizedOffsetFromBegin = MultiplyTimeSpan(_resolvedDuration.TimeSpan, scalingFactor);
2167TimeSpan decelBegin = MultiplyTimeSpan(_currentDuration.TimeSpan, 1.0 - _timeline.DecelerationRatio);
2172TimeSpan accelEnd = MultiplyTimeSpan(_currentDuration.TimeSpan, _timeline.AccelerationRatio);
2212TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - _currentIterationBeginTime.Value, _appliedSpeedRatio);
2232_currentIterationBeginTime += _currentDuration.TimeSpan + MultiplyTimeSpan(_resolvedDuration.TimeSpan, iterationIncrement - 1);
2525effectiveDuration = MultiplyTimeSpan(_currentDuration.TimeSpan, scalingFactor);
3040TimeSpan timeUntilBegin = MultiplyTimeSpan(_beginTime.Value - parentTime, invertedParentSpeed);
3056TimeSpan timeUntilExpiration = MultiplyTimeSpan(expirationTime.Value - parentTime, invertedParentSpeed);
3201TimeSpan previewCurrentTimeLT = MultiplyTimeSpan(previewCurrentOffsetPT, _appliedSpeedRatio); // This is what our time would be
3219MultiplyTimeSpan(previewCurrentTimeLT - _syncData.SyncClockBeginTime,
3333TimeSpan ourProjectedElapsedTimeLT = MultiplyTimeSpan(parentElapsedTimePT, _appliedSpeedRatio);