118 references to ClockState
PresentationCore (108)
Core\CSharp\System\Windows\Media\Animation\AnimationLayer.cs (3)
68
&& newAnimationClocks[0].CurrentState ==
ClockState
.Stopped)
233
&& _animationClocks[0].CurrentState ==
ClockState
.Stopped)
269
if (clock.CurrentState !=
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\AnimationStorage.cs (3)
634
if (animationClocks[0].CurrentState ==
ClockState
.Stopped)
917
&& storage._animationClocks[0].CurrentState ==
ClockState
.Stopped)
984
if (clocks[i].CurrentState !=
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Clock.cs (38)
131
_currentClockState =
ClockState
.Stopped;
261
public
ClockState
CurrentState
719
ClockState
lastClockState = _currentClockState;
1126
if (_currentClockState ==
ClockState
.Stopped) // If our state changed to stopped
1184
_currentClockState =
ClockState
.Stopped;
1294
internal
ClockState
InternalCurrentClockState
1958
Debug.Assert(_parent._currentClockState !=
ClockState
.Stopped);
1959
Debug.Assert(_currentClockState !=
ClockState
.Stopped);
1979
Debug.Assert(_currentClockState !=
ClockState
.Active);
2059
if (_currentClockState ==
ClockState
.Filling && repeatBehavior.HasCount && !_currentIterationBeginTime.HasValue)
2116
&& (_currentClockState ==
ClockState
.Filling || _parent.IsBackwardsProgressingGlobal))
2157
if (_currentClockState ==
ClockState
.Active && parentSpeed != 0 && !NeedsTicksWhenActive)
2188
Debug.Assert(_currentClockState ==
ClockState
.Active
2189
|| (_currentClockState ==
ClockState
.Filling
2236
if (_currentClockState ==
ClockState
.Filling && expirationTime.HasValue && _currentIterationBeginTime >= expirationTime)
2273
Debug.Assert(_parent._currentClockState !=
ClockState
.Stopped);
2307
_currentClockState =
ClockState
.Active;
2311
if (parentSpeed != 0 && _currentClockState ==
ClockState
.Active && NeedsTicksWhenActive)
2325
Debug.Assert(_parent._currentClockState !=
ClockState
.Stopped);
2326
Debug.Assert(_currentClockState ==
ClockState
.Active); // Must be active at this point
2355
Debug.Assert(_parent._currentClockState !=
ClockState
.Stopped);
2356
Debug.Assert(_currentClockState !=
ClockState
.Stopped);
2393
if (_currentClockState ==
ClockState
.Active
2394
&& _parent._currentClockState ==
ClockState
.Active)
2417
if (_currentClockState ==
ClockState
.Active
2418
&& _parent._currentClockState ==
ClockState
.Active)
2439
return (_currentClockState !=
ClockState
.Active); // Proceed to calculate global speed if we are active
2728
if (current._currentClockState !=
ClockState
.Stopped)
2747
Debug.Assert(_currentClockState ==
ClockState
.Stopped);
2796
if (_currentClockState !=
ClockState
.Filling)
2919
if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState !=
ClockState
.Stopped) // We are already in a slip zone
2945
if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState !=
ClockState
.Stopped &&
3017
Debug.Assert(_parent._currentClockState !=
ClockState
.Stopped);
3145
if (_parent._currentClockState !=
ClockState
.Stopped) // We have a parent that is active or filling
3153
if (_currentClockState !=
ClockState
.Stopped)
3178
Debug.Assert(_parent.CurrentState !=
ClockState
.Stopped);
3743
_currentClockState =
ClockState
.Filling;
4436
private
ClockState
_currentClockState; // Precalculated current clock state
Core\CSharp\System\Windows\Media\Animation\ClockGroup.cs (3)
202
if (currentClock != null && currentClock.CurrentState ==
ClockState
.Active)
430
InternalCurrentClockState =
ClockState
.Active;
526
if (subtree.Current.InternalCurrentClockState !=
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
175
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
105
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
156
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
156
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
258
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
151
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
PresentationFramework (10)
src\Framework\System\windows\Documents\CaretElement.cs (2)
600
if (_blinkAnimationClock.CurrentState ==
ClockState
.Active)
944
if (visible && (!(_blinkAnimationClock.CurrentState ==
ClockState
.Active) || positionChanged))
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
165
if (animationClock.CurrentState ==
ClockState
.Stopped)
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState !=
ClockState
.Stopped);
src\Framework\System\Windows\Media\Animation\Storyboard.cs (5)
1438
public
ClockState
GetCurrentState( FrameworkElement containingObject )
1447
public
ClockState
GetCurrentState( FrameworkContentElement containingObject )
1456
public
ClockState
GetCurrentState()
1461
private
ClockState
GetCurrentStateImpl( DependencyObject containingObject )
1470
return
ClockState
.Stopped; // Not default(ClockState)...