118 references to ClockState
PresentationCore (108)
Core\CSharp\System\Windows\Media\Animation\AnimationLayer.cs (3)
68&& newAnimationClocks[0].CurrentState == ClockState.Stopped) 233&& _animationClocks[0].CurrentState == ClockState.Stopped) 269if (clock.CurrentState != ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\AnimationStorage.cs (3)
634if (animationClocks[0].CurrentState == ClockState.Stopped) 917&& storage._animationClocks[0].CurrentState == ClockState.Stopped) 984if (clocks[i].CurrentState != ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Clock.cs (38)
131_currentClockState = ClockState.Stopped; 261public ClockState CurrentState 719ClockState lastClockState = _currentClockState; 1126if (_currentClockState == ClockState.Stopped) // If our state changed to stopped 1184_currentClockState = ClockState.Stopped; 1294internal ClockState InternalCurrentClockState 1958Debug.Assert(_parent._currentClockState != ClockState.Stopped); 1959Debug.Assert(_currentClockState != ClockState.Stopped); 1979Debug.Assert(_currentClockState != ClockState.Active); 2059if (_currentClockState == ClockState.Filling && repeatBehavior.HasCount && !_currentIterationBeginTime.HasValue) 2116&& (_currentClockState == ClockState.Filling || _parent.IsBackwardsProgressingGlobal)) 2157if (_currentClockState == ClockState.Active && parentSpeed != 0 && !NeedsTicksWhenActive) 2188Debug.Assert(_currentClockState == ClockState.Active 2189|| (_currentClockState == ClockState.Filling 2236if (_currentClockState == ClockState.Filling && expirationTime.HasValue && _currentIterationBeginTime >= expirationTime) 2273Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2307_currentClockState = ClockState.Active; 2311if (parentSpeed != 0 && _currentClockState == ClockState.Active && NeedsTicksWhenActive) 2325Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2326Debug.Assert(_currentClockState == ClockState.Active); // Must be active at this point 2355Debug.Assert(_parent._currentClockState != ClockState.Stopped); 2356Debug.Assert(_currentClockState != ClockState.Stopped); 2393if (_currentClockState == ClockState.Active 2394&& _parent._currentClockState == ClockState.Active) 2417if (_currentClockState == ClockState.Active 2418&& _parent._currentClockState == ClockState.Active) 2439return (_currentClockState != ClockState.Active); // Proceed to calculate global speed if we are active 2728if (current._currentClockState != ClockState.Stopped) 2747Debug.Assert(_currentClockState == ClockState.Stopped); 2796if (_currentClockState != ClockState.Filling) 2919if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped) // We are already in a slip zone 2945if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.Stopped && 3017Debug.Assert(_parent._currentClockState != ClockState.Stopped); 3145if (_parent._currentClockState != ClockState.Stopped) // We have a parent that is active or filling 3153if (_currentClockState != ClockState.Stopped) 3178Debug.Assert(_parent.CurrentState != ClockState.Stopped); 3743_currentClockState = ClockState.Filling; 4436private ClockState _currentClockState; // Precalculated current clock state
Core\CSharp\System\Windows\Media\Animation\ClockGroup.cs (3)
202if (currentClock != null && currentClock.CurrentState == ClockState.Active) 430InternalCurrentClockState = ClockState.Active; 526if (subtree.Current.InternalCurrentClockState != ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
175Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
105if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
156if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
156if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
258Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
Core\CSharp\System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
151Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
PresentationFramework (10)
src\Framework\System\windows\Documents\CaretElement.cs (2)
600if (_blinkAnimationClock.CurrentState == ClockState.Active) 944if (visible && (!(_blinkAnimationClock.CurrentState == ClockState.Active) || positionChanged))
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
220Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
165if (animationClock.CurrentState == ClockState.Stopped)
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
336Debug.Assert(animationClock.CurrentState != ClockState.Stopped);
src\Framework\System\Windows\Media\Animation\Storyboard.cs (5)
1438public ClockState GetCurrentState( FrameworkElement containingObject ) 1447public ClockState GetCurrentState( FrameworkContentElement containingObject ) 1456public ClockState GetCurrentState() 1461private ClockState GetCurrentStateImpl( DependencyObject containingObject ) 1470return ClockState.Stopped; // Not default(ClockState)...