3 writes to _y
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
233_y = value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
47_y = y; 71_y += offsetY;
23 references to _y
PresentationCore (23)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (2)
228return _y; 358_y,
Core\CSharp\System\Windows\Media3D\Point3D.cs (10)
84point._y + vector._y, 97point._y + vector._y, 110point._y - vector._y, 123point._y - vector._y, 136point1._y - point2._y, 161result._y = p1._y - p2._y; 194return new Vector3D(point._x, point._y, point._z); 204return new Point4D(point._x, point._y, point._z, 1.0);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (7)
60_y = location._y; 102_y = Math.Min(point1._y, point2._y); 105_sizeY = Math.Max(point1._y, point2._y) - _y; 173_y = value._y; 363return Contains(point._x, point._y, point._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
268vector._y + point._y, 281vector._y + point._y, 294vector._y - point._y, 307vector._y - point._y,