33 references to Current
PresentationCore (33)
Core\CSharp\System\Windows\Media\Animation\Clock.cs (27)
928subtree.Current.ComputeLocalStateHelper(false, true); // Compute the state of the node 935subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 938subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 950subtree.Current.CurrentTimeInvalidatedEventRaised = true; 951subtree.Current.CurrentStateInvalidatedEventRaised = true; 952subtree.Current.CurrentGlobalSpeedInvalidatedEventRaised = true; 953subtree.Current.RaiseAccumulatedEvents(); 1826subtree.Current.RaiseCurrentStateInvalidated(); 1827subtree.Current.RaiseCurrentTimeInvalidated(); 1828subtree.Current.RaiseCurrentGlobalSpeedInvalidated(); 2726Clock current = subtree.Current; 2782subtree.Current.IsInteractivelyPaused = true; 2783subtree.Current.PauseStateChangedDuringTick = true; 2805subtree.Current.IsInteractivelyPaused = false; 2806subtree.Current.PauseStateChangedDuringTick = true; 3414Clock current = subtree.Current; 3625Clock current = subtree.Current; 3654subtree.Current.ComputeLocalState(); // Compute the state of the node 3655subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 3658subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 3711subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3762subtree.Current.RaiseCompleted(); 3776subtree.Current.RaiseRemoveRequested(); 3815subtree.Current._timeManager = timeManager; 3824Clock current = subtree.Current;
Core\CSharp\System\Windows\Media\Animation\ClockGroup.cs (6)
229Clock current = prefixEnumerator.Current; 526if (subtree.Current.InternalCurrentClockState != ClockState.Stopped) 528subtree.Current.ResetCachedStateToStopped(); 530subtree.Current.RaiseCurrentStateInvalidated(); 531subtree.Current.RaiseCurrentTimeInvalidated(); 532subtree.Current.RaiseCurrentGlobalSpeedInvalidated();