Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (20)
610? HitTestQuadCircle(quad, hitSegment.Begin + hitSegment.Radius, hitSegment.Radius)
619? (WhereIsVectorAboutArc(endNode.Position - hitSegment.Begin - hitSegment.Radius,
620-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
974Vector hitCenter = hitSegment.Begin + hitSegment.Radius - position;
975Vector hitRadius = hitSegment.Radius;
990position - hitSegment.Begin - hitSegment.Radius,
991-hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) == HitResult.Hit))
1062hitBegin = hitSegment.Begin + hitSegment.Radius - beginNode.Position;
1063hitEnd = hitSegment.Radius;
1079? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1180? (WhereIsVectorAboutArc(-hitBegin, -hitSegment.Radius, hitSegment.Vector - hitSegment.Radius) != HitResult.Hit)
1229hitBegin = hitSegment.Begin - position + hitSegment.Radius;
1230hitEnd = hitSegment.Radius;
1297(hitSegment.Begin + hitSegment.Radius - beginNode.Position) / beginNode.PressureFactor,
1298hitSegment.Radius / beginNode.PressureFactor)