Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (5)
144_worldTransformation = M3DUtil.GetWorldTransformationMatrix(visual3D);
567if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint))
573if (M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint))
583if (M3DUtil.IsPointInTriangle(visEdgeStart, uv, p, out outputPoint1) &&
584M3DUtil.IsPointInTriangle(visEdgeEnd, uv, p, out outputPoint2))