10 writes to _z
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
61_z = location._z; 88_z = z; 103_z = Math.Min(point1._z, point2._z); 174_z = value._z; 341_z = value; 452_z = z; 489_z = z; 552_z += offsetZ; 625empty._z = Double.PositiveInfinity; 661infinite._z = -float.MaxValue;
22 references to _z
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
350_z,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
106_sizeZ = Math.Max(point1._z, point2._z) - _z; 163return new Point3D(_x, _y, _z); 332return _z; 401_z <= rect._z && 404_z+_sizeZ >= rect._z+rect._sizeZ); 426(rect._z <= (_z + _sizeZ)) && 427((rect._z + rect._sizeZ) >= _z); 445double z = Math.Max(_z, rect._z); 448_sizeZ = Math.Min(_z + _sizeZ, rect._z + rect._sizeZ) - z; 483double z = Math.Min(_z, rect._z); 486_sizeZ = Math.Max(_z + _sizeZ, rect._z + rect._sizeZ) - z; 617(z >= _z) && (z <= _z + _sizeZ));