10 writes to _z
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
61
_z
= location._z;
88
_z
= z;
103
_z
= Math.Min(point1._z, point2._z);
174
_z
= value._z;
341
_z
= value;
452
_z
= z;
489
_z
= z;
552
_z
+= offsetZ;
625
empty.
_z
= Double.PositiveInfinity;
661
infinite.
_z
= -float.MaxValue;
22 references to _z
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
350
_z
,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
106
_sizeZ = Math.Max(point1._z, point2._z) -
_z
;
163
return new Point3D(_x, _y,
_z
);
332
return
_z
;
401
_z
<= rect.
_z
&&
404
_z
+_sizeZ >= rect.
_z
+rect._sizeZ);
426
(rect.
_z
<= (
_z
+ _sizeZ)) &&
427
((rect.
_z
+ rect._sizeZ) >=
_z
);
445
double z = Math.Max(
_z
, rect.
_z
);
448
_sizeZ = Math.Min(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
483
double z = Math.Min(
_z
, rect.
_z
);
486
_sizeZ = Math.Max(
_z
+ _sizeZ, rect.
_z
+ rect._sizeZ) - z;
617
(z >=
_z
) && (z <=
_z
+ _sizeZ));