89 references to Stopped
PresentationCore (85)
Core\CSharp\System\Windows\Media\Animation\AnimationLayer.cs (3)
68
&& newAnimationClocks[0].CurrentState == ClockState.
Stopped
)
233
&& _animationClocks[0].CurrentState == ClockState.
Stopped
)
269
if (clock.CurrentState != ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\AnimationStorage.cs (3)
634
if (animationClocks[0].CurrentState == ClockState.
Stopped
)
917
&& storage._animationClocks[0].CurrentState == ClockState.
Stopped
)
984
if (clocks[i].CurrentState != ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Clock.cs (17)
131
_currentClockState = ClockState.
Stopped
;
1126
if (_currentClockState == ClockState.
Stopped
) // If our state changed to stopped
1184
_currentClockState = ClockState.
Stopped
;
1958
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
1959
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2273
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2325
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2355
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
2356
Debug.Assert(_currentClockState != ClockState.
Stopped
);
2728
if (current._currentClockState != ClockState.
Stopped
)
2747
Debug.Assert(_currentClockState == ClockState.
Stopped
);
2919
if (_syncData != null && _syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
) // We are already in a slip zone
2945
if (_syncData != null && !_syncData.IsInSyncPeriod && _parent.CurrentState != ClockState.
Stopped
&&
3017
Debug.Assert(_parent._currentClockState != ClockState.
Stopped
);
3145
if (_parent._currentClockState != ClockState.
Stopped
) // We have a parent that is active or filling
3153
if (_currentClockState != ClockState.
Stopped
)
3178
Debug.Assert(_parent.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\ClockGroup.cs (1)
526
if (subtree.Current.InternalCurrentClockState != ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\DoubleAnimationUsingPath.cs (1)
175
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\BooleanAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\ByteAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\CharAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\ColorAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\DecimalAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\DoubleAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Int16AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Int32AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64Animation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Int64AnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\MatrixAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationBase.cs (1)
105
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\ObjectAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Point3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\PointAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\QuaternionAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\RectAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationBase.cs (1)
156
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Rotation3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\SingleAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\SizeAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationBase.cs (1)
156
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\StringAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
Core\CSharp\System\Windows\Media\Animation\Generated\VectorAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\MatrixAnimationUsingPath.cs (1)
258
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
Core\CSharp\System\Windows\Media\Animation\PointAnimationUsingPath.cs (1)
151
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
PresentationFramework (4)
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimation.cs (1)
220
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationBase.cs (1)
165
if (animationClock.CurrentState == ClockState.
Stopped
)
src\Framework\System\Windows\Media\Animation\Generated\ThicknessAnimationUsingKeyFrames.cs (1)
336
Debug.Assert(animationClock.CurrentState != ClockState.
Stopped
);
src\Framework\System\Windows\Media\Animation\Storyboard.cs (1)
1470
return ClockState.
Stopped
; // Not default(ClockState)...